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Xeno Crisis Kickstarter Adds Dreamcast Stretch Goal

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Xeno Crisis from Bitmap Bureau is a top down shooter planned for the Sega Mega Drive, and while we were aware of this intriguing campaign we didn't cover it as...well, it's a Mega Drive game. That looks like it's about to change though, as Xeno Crisis recently smashed through its Kickstarter goal of £20,000 and has had a Dreamcast port and a two-player mode added as stretch goals. Naturally, with this news we have backed the game (a standalone pledge of £30 secures a Dreamcast copy in NTSC-J style case), and hopefully the £35,000 total for this will be met.
"Xeno Crisis is a new, original title for the Sega Mega Drive / Genesis which will be released both as a physical cartridge and also as a downloadable ROM. At its core, it's an arena shooter that takes inspiration from the likes of Smash TV, Contra, Mercs, Granada, Alien Syndrome, Zombies Ate My Neighbours, Chaos Engine, and Shock Troopers.

"A Dreamcast version of Xeno Crisis is something we discussed some time ago, and given both the phenomenal reception of the Kickstarter campaign and feedback from the community, we felt like now was the time to commit to it!

"We’ve added a new pledge for those of you who just want the Dreamcast version. Backers of the physical editions of Xeno Crisis will be able to add £20 to their pledge to receive the Dreamcast version."
- Bitmap Bureau on Kickstarter


So, does the addition of a Dreamcast stretch goal interest you? Or are you totally burned out on Dreamcast Kickstarters by this point? Let us know in the comments, in our Facebook group or on Twitter. Oh, and you can find Xeno Crisis on Kickstarter here.

Thanks to @Gawny7789 of NPodcastSystem for the heads up on this.

The Dreamcast Games Of 2017

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2017 has been something of a bumper year for Dreamcast releases, what with JoshProd, Orion, Retroguru, Alice Dreams and Senile Team all putting out new software on the system. The range and diversity of these titles has been pretty incredible too - especially when you consider that the Dreamcast was officially disowned by Sega well over a decade ago. 2018 promises even more new additions to the ever-growing library, with Intrepid Izzy, Xenocider, Saber Rider, SLaVE and a bunch of other games we have been sworn to secrecy over all due to hit our favourite little white box.
As we near the year's end, I thought it would be fun to have a little look back over the games that were released for the Dreamcast throughout 2017, and give a bit of kudos to those developers and publishers who continue to support the console with new software. The vast majority of the titles that have come to the Dreamcast in a physical case during 2017 have invariably come with high quality bespoke artwork, authentic packaging and - in some cases - unique extras or inventive aesthetic design. And while it's easy to look at some of the releases and pour scorn on them for being fairly basic in terms of visuals or gameplay, the majority of them have been crafted as labours of love, and not with financial gain in mind. For that, all of the creators should be applauded.
It's worth noting that this list only includes games that have been released for the first time this year, so even though games like Ghost Blade, Alice's Mom's Rescue and Sturmwind were given re-releases, they don't count (although I'll make a note of them at the foot of this article). Furthermore, 2017 marks the first time since Karous in 2007 that official third party support has been bequeathed to the Dreamcast, as even though they were published by JoshProd, Visco's games do qualify as official releases owing to the fact that Visco is listed as a third party T-code publisher (thanks to Scott Marley for that nugget of information). Anyway, let's get down to business and look at - in no particular order - the Dreamcast releases of 2017. Man, it still feels weird typing that sentence...

Breakers
An emulated version of the obscure NEO-GEO fighter from Visco, Breakers for Dreamcast was published by JoshProd with official blessing from the aforementioned developer, and actually runs on an updated, bespoke version of Neo4all.
Featuring some pretty decent one-on-one 2D fighting action, Breakers was ultimately let down by some questionable visuals and framerate issues that true connoisseurs of the NEO-GEO original might find jarring. For the more casual fight fan though, Breakers is good old fashioned fun. Read our review here.

Rush Rush Rally Reloaded
The original Rush Rush Rally Racing from Senile Team garnered rave reviews upon release back in 2009, and an improved version was subsequently put out on the Wii in 2012. Then in 2017, the Wii upgrade was ported back to the Dreamcast. Still with me?
Rush Rally Racing Reloaded features tweaked gameplay, a superior camera and a host of other minor upgrades over the original. That said, both iterations of the franchise are pretty great so it's a win win situation, whichever version you play. Find out more about Rush Rush Rally Reloaded here.

Hermes
A decidedly retro runner-cum-platformer, Hermes from veteran indie developer Retroguru brought a distinct taste of the Amiga to the Dreamcast in 2017. With its pixel art aesthetic, outstanding chip-tune soundtrack, super twitchy gameplay and overtly adult sense of humour, Hermes was something of a surprise when it appeared - almost out of nowhere - towards the end of the year. 
The game also shipped with a brilliant comic book that doubled up as a manual, telling the tale of Hermes the hungry chef, and the poor chicken destined to be turned into his lunch. Did I mention the outstanding music? Good, addictive fun if this type of game is your thing. Read our review here.

Flashback
A remaster of sorts of the classic 2D sci-fi adventure from Delphine and US Gold, Flashback for Dreamcast was developed with the official blessing of original creator Paul Cuisset. Finally released in November, the latest incarnation takes the best bits of previous versions of Flashback and bundles them together in on package, complete with a ton of bonus features, graphics filters, original and PC cutscenes and even the original Mega Drive versions.
Originally released back in 1992, Flashback has graced nearly every home system there's ever been, and while an emulated port has been available for the Dreamcast for some time, it has taken until now for an officially licensed, physical version to appear. We recently reviewed Flashback here at the Junkyard and considered it to be the definitive port of Delphine's classic. Read our review here.

Alice Dreams Tournament
Originally an end of level bonus game hidden in a platformer called Alice Dreams, Alice Dreams Tournament eventually morphed into a full blown game in its own right, and after a successful Kickstarter campaign this homage to Bomberman finally shipped in 2017.
With a clear emphasis on local multiplayer, Alice Dreams Tournament is best experienced with four controllers plugged into a single Dreamcast console. However, even in single player there's a lot to sink your teeth into. Great hand drawn character art and a plethora of inventive stages make Alice Dreams Tournament a worthy alternative to Hudson's bombtastic classic. Read our review here.

4x4 Jam
The first fully 3D postmortem release for the Dreamcast, 4x4 Jam is a highly competent port of a PSP Minis title of the same name. If you've ever played the PSP version of 4x4 Jam you'll be right at home with the Dreamcast version as it is essentially identical, with all the same play modes, vehicles and courses; as well as the same highly enjoyable off-road racing action.
Playing quite a bit like Smuggler's Run, 4x4 Jam shows that the Dreamcast is more than capable of handling more contemporary games developed for newer hardware, and could be the game that opens the floodgates for more similar conversions in the future. Read our review here.

Dreamcastnoid: 128-bit Wars
This one was originally created for the Dreamcast game jam, DCJAM 2016 and was only intended to be released as a downloadable ROM file. It seems creator Alfonso Martinez (aka Ryo Suzuki) had a change of heart though, and Dreamcastnoid was given a full physical release in late 2017.
The most impressive aspect of this is that Dreamcastnoid was the first (and only, thus far) Dreamcast game to be released on a mini CD (see above, next to Space Channel 5 for size comparison), complete with bespoke artwork and even a miniature spine card. The game itself is a fun - if basic - Arkanoid clone, in which PlayStation 2 consoles are your quarry and your weapon (or rather, your paddle) is a VMU. More information here.

Escape 2042
Orion's last release in 2017, Escape 2042 followed hot on the heels of Zia and the Goddesses of Magic in late 2016 and is a game that blends several genres into one sci-fi adventure. The main game is a sort of stealth-based platformer where you must avoid guards and the gaze of security cameras, while other sections of the game have you repelling through caves and taking part in a sort of shmup stage where you are the target.
Escape 2042 wasn't exclusive to the Dreamcast, and it was also released as a physical cartridge on the original Nintendo Gameboy and also on Steam. Sadly, Escape 2042 looks like it will be the final game from Orion, who retried from Dreamcast development earlier in 2017 after disappointing sales. Read more here.

Ganryu
Another port of a lesser known NEO-GEO game, Ganryu is a side scrolling beat 'em up which transports the player back to feudal Japan and tasks you with defeating an almost infinite stream of enemies through various themed stages.
As with Breakers, the emulation was perfectly fine but not perfect yet it was the choice of game that JoshProd chose to port that struck us as distinctly odd. Ganryu was not a particularly well-loved NEO-GEO release, coming across as a painfully average experience marred by repetitive gameplay. That is is now available on Dreamcast is commendable, yet the question remains - why Ganryu? Read our review here.

Millennium Racer: Y2K Fighters
I was a bit apprehensive including this one, as it has never actually been given an official release. That said, it was discovered on an old development kit and dumped onto the internet for free earlier in 2017 by japanese_cake and Kuririn84, and since then various boxed copies (some complete with manuals) have been created by the community. Indeed, I own such a copy of Millennium Racer: Y2K Fighters which was created as a one-off by hobbyist box art designer Martin Kay.
Millennium Racer is a port of a PC game of the same name, and was apparently cancelled before release even though it was pretty much completed. It plays like a combination of WipEout, Extreme G and Killer Loop, and is actually really rather good. Again, it probably shouldn't be on this list, but feel free to lambast me in the comments section. Read the full discovery story here, and watch the video review here.
As mentioned, several earlier Dreamcast games were given re-releases (mainly through JoshProd) in 2017, and they're still worth checking out. Here's the small yet perfectly formed lineup:

  • Sturmwind - awesome side scrolling shmup from Duranik, re-released in 2017 without the original RedSpotGames branding.
  • Zia and the Goddesses of Magic - interesting retro inspired RPG from Orion, with great music and an interesting combat system.
  • Dux - Another 2D side scrolling shmup, this time from Hucast. Stylised visuals with a distinct flavour of R-Type.
  • Ghost Blade - Another Hucast shmup, this time vertically scrolling. Re-released by JoshProd in 2017, this is a fairly short-lived experience but fun nonetheless.
  • Alice's Mom's Rescue - retro-themed platformer from Orion, originally released a few years ago on both the Atari Jaguar and Dreamcast. Again, re-released by JoshProd in 2017.

What's that? You want even more stats? Ok, here are the full release dates for all of these games. Thanks again to Scott Marley for compiling this list, click the links to buy:

6 Jan 2017
Sturmwind - jewel case, re-release (DragonBox, The Bit Station& Retroplayers)

24 Feb 2017
Rush Rush Rally Reloaded - DVD case (Play-Asia & The Bit Station)

1 Mar 2017
Alice Dreams Tournament - J-NTSC case (Kickstarter)
Alice Dreams Tournament - US-NTSC case (Kickstarter)
Alice Dreams Tournament Collectors Edition - J-NTSC case (Kickstarter)
Alice Dreams Tournament Collectors Edition - US-NTSC case (Kickstarter)

7 Mar 2017
Sturmwind Throwback Edition - with T-shirt and Kraken plush, re-release (The Bit Station)

18 April 2017
Escape 2042: The Truth Defenders - jewel case (Orionsoft& The Bit Station)

29 April 2017
Alice's Mom's Rescue - PAL case (RushOnGame)
Breakers - PAL case (RushOnGame)
Dux Version 1.5 - PAL case (RushOnGame)
Ghost Blade - PAL case (RushOnGame)
Rush Rush Rally Reloaded - PAL case (RushOnGame)

22 May 2017
Alice Dreams Tournament - PAL case (Kickstarter)

9 Jun 2017
Breakers - J/US-NTSC case (Play-Asia)

10 Aug 2017
Hermes - jewel case with comic (Dragonbox)

6 October 2017
Dreamcastnoid: 128-bit Wars - mini CD case (RetroBarcelona)
9 November 2017
Dreamcastnoid: 128-bit Wars - mini CD case (The Bit Station)

15 Nov 2017
4x4 Jam - PAL case (RushOnGame)
Flashback - PAL case (RushOnGame)
Ganryu - PAL case (RushOnGame)
Sturmwind - PAL case (RushOnGame)
Zia & The Goddesses of Magic - PAL case (RushOnGame)

27 Nov 2017
Ganryu - J/US-NTSC case (Play-Asia)

6 Dec 2017
Flashback - J/US-NTSC case (Play-Asia)

13 Dec 2017
4x4 Jam - J/US-NTSC case (Play-Asia& The Bit Station)
Alice's Mom's Rescue - J/US-NTSC case (Play-Asia& The Bit Station)

Some of those links require you to make an account (namely, the RushOnGames ones), while other games on this list were Kickstarters so please don't spam the comments if the links don't work or whatever. Regardless, in total that makes 15 releases (14 if you don't count Millennium Racer: Y2K Fighters) for the Dreamcast in 2017. Not bad for a console that lived and died in the blink of an eye around the turn of the century.
It's probably also worth mentioning the number of games that have been brought back online in 2017 too, but I think that's a subject for another post entirely.

What do you think? Have you played all of these titles? What are your thoughts on the upcoming titles pencilled in for a Dreamcast release? Let us know in the comments or join the conversation in our Facebook group or on Twitter.
Recent articles:

FuZzCasT Home Entertainment - Dreamcast Video Returns!

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Cast your mind back to the dawn of the new millennium. Like everyone else, you were probably still happy enough renting VHS video tapes, but at the same time were also covetously envious of those shiny new (and expensive) DVD players displayed prominently in the high street stores. You were keen to kickstart your foray into the digital video future, and even though Sony was promising to deliver DVD to the masses with its looming PS2 juggernaut, your blood bleeds blue and your loyalty to Sega and the Dreamcast could not be shaken. But what to do?
Ooooh, shiny.
You had heard rumours of a video card for your venerable Sega Saturn but you could never find one. Whispers from the orient described some strange voodoo witchcraft involving burning movies to CD-ROM, but after you endured the interminable age that it took to download the file over your 33.6k dial-up modem on your Windows 98 machine, the experience was underwhelming. Watching a movie on your 13" CRT monitor just didn't have the right pop-corn munching vibe. 

Doesn't look much like a home theatre system, does it?
And then something miraculous happened. The Dreamcast security had been cracked wide open via the ill conceived MIL-CD format, the official Dreamcast sofdec movie creator had been leaked from the Dreamcast Software Development Kit, and a small community sprung up overnight, turning the latest movie releases into Dreamcast Video discs for you to play on your favourite white box of tricks. You could hook these bad boys up to your massive 50cm old school 4:3 TV, placed in prime position in front of your second-hand, threadbare, loose-springed couch you salvaged off the side of the road in the summer of '98.  
The stories that couch could tell...
As always, all good things must come to an end. As DVD players and DVDs became cheaper and more common place, there wasn't really any need for the Dreamcast Video community to keep going, so it just faded away into the land of fond memories and rebellious youth....


Until today. FuZzCasT has picked up the ball dropped by these communities of yore and rekindled the old Dreamcast Video spirit. You can download the latest releases and a fine selection of classics to watch in glorious widescreen 480p on your beloved Dreamcast, just like how you remember. 

What's 2160p Ultra HD? Netflix? Never heard of it.

Here is a list of all the FuZzCastT releases to date. In order to avoid being accused of supporting video piracy, each movie is accompanied by a choice selection of quotes to discourage you from downloading any of them. That should keep the Feds off our backs.

Screw the Feds, I'm more worried about the Phantom. He's been holding a
grudge against pirates for over 400 years.

Blade: Trinity (2004)

2 Disc, self-boot .cdi

Released: 3 Dec 2017

  • "all the appeal of reheated congealed blood" 
  • "continues a sputtering franchise"
  • "A trainwreck set to a booming soundtrack"

The Matrix Revolutions (2003)

4 Disc, self-boot .cdi
Widescreen (16:9)

Released: 28 Nov 2017

  • "A plodding, lifeless and leaden final chapter"
  • "Overlong and underwhelming"
  • "Please, someone get me the blue pill"
Dragon Ball Z: Battle of Gods (2014)

2 Disc, self-boot .cdi
Widescreen (16:9)

Released: 22 Nov 2017

  • "light and trivial" 
  • "quality was mediocre"
  • "lifeless and drawn without much detail"

Inception (2010)

4 Disc, self-boot .cdi
Widescreen (16:9)

Released: 15 Nov 2017

  • "nothing but a cheap trick"
  • "dream up a better movie yourself"
  • "a nightmare for audiences"
Constantine (2005)

3 Disc, self-boot .cdi
Widescreen (16:9)

Released: 6 Nov 2017

  • "a confusing narrative muddle" 
  • "portentous nonsense"
  • "Entirely beyond redemption"

Star Wars: Episode III - Revenge of the Sith (2005)

2 Disc, self-boot .cdi
Widescreen (16:9)

Released: 4 Nov 2017

  • "worst acting I've ever seen"
  • "turgid, sub-literate spaceballs"
  • "Drink the Kool-Aid. Wear blinders. Cover your ears."
Jumanji (1995)

2 Disc, self-boot .cdi

Released: 3 Nov 2017

  • "the effects can't disguise the thin plot"
  • "Muddy, confused sideshow is mindlessly busy"
  • "Directed in a soulless, sledgehammer style"
The Social Network (2010)

2 Disc, self-boot .cdi

Released: 2 Nov 2017

  • "Lackluster, pedestrian, emotionally hollow"
  • "Facebook as a weepy bromance"
  • "it's really drivel"
Sucker Punch (2011)

2 Disc, self-boot .cdi

Released: 2 Nov 2017

  • "tawdry, repellent action fantasy"
  • "Consider yourself punched, sucker"
  • "utter garbage on every level possible"

Robocop 2 (1990)

2 Disc, self-boot .cdi

Released: 1 Nov 2017

  • "all machine, and it's all vile"
  • "a confusion of half-baked and unfinished ideas"
  • "irrelevant and ridiculously trivial"
Doom (2005)

2 Disc, self-boot .cdi

Released: 30 Oct 2017

  • "Charmless and brainless"
  • "bland, lifeless sci fi fodder"
  • "a third-generation knock-off"
Mighty Morphin Power Rangers - The Movie (1995)

2 Disc, self-boot .cdi

Released: 28 Oct 2017

  • "so painfully bland"
  • "exhausting amount of action, funny voices and snot jokes."
  • "Noisy and meant for children only."
Her (2013)

2 Disc, self-boot .cdi

Released: 28 Oct 2017

  • "Immensely disappointing"
  • "most stereotypical, bland romance ever"
  • "An inane, tasteless, disappointing, boring downer"


Resident Evil: Vendetta (2017)

2 Disc, self-boot .cdi

Released: 27 Oct 2017

  • "tedious pace and horrible script"
  • "dead rubbish"
  • "no vaccine for this movie"
I, Robot (2004)

4 Disc, self-boot .cdi

Released: 26 Oct 2017

  • "a heap of expensive metal parts"
  • "deliberate clichés and digital white noise"
  • "A dreary action-mystery"
Waking Life (2001)

2 Disc, self-boot .cdi

Released: 26 Oct 2017

  • "Agony. A penance to sit through."
  • "few things as boring as listening to other people's dreams."
  • "designed to confuse art-house patrons"
Tiny Toon Adventures: How I Spent My Vacation (1992)

1 Disc, self-boot .cdi

Released: 26 Oct 2017

  • "a series of subplots" 
  • "... a simple cash-grab ..."
  • "straight to video"

Transformers: The Last Knight (2017)

4 Disc, self-boot .cdi

Released: 26 Oct 2017

  • "a long, punishing struggle"
  •  "Another incomprehensible disaster"
  • "even worse than the last one"
    The Cable Guy (1996)

    SD card, self-boot .iso

    Released: 26 Oct 2017

    • "hopelessly disconnected and ultimately unsatisfying"
    • "a freak show of mugging"
    • "sorely test the devotion of Carrey's fans"
    The Matrix (1999)

    2 Disc, self-boot .cdi

    Released: 26 Oct 2017

    • "overlong, high concept hokum"
    • "bloated, mechanical and tiresome"
    • "technically dazzling comic-book shtick"
      Space Jam (1996)

      1 Disc, self-boot .cdi

      Released: 26 Oct 2017

      • "A mindless, feature-length insult"
      • "A silly, forgettable comedy"
      • "Sufferin' succotash!"
      South Park: Bigger, Longer & Uncut (1999)

      1 Disc, self-boot .cdi

      Released: 26 Oct 2017

      • "A few good jokes for every dozen groaners!"
      • "for the most part, this is kiddie subversion"
      • "Irreverent, gross and childish!"
      Sonic the Hedgehog: The Movie (1996)

      1 Disc, self-boot .cdi

      Released: 26 Oct 2017

      • "Everything about this film stinks"
      • "Murders the memory of Sonic"
      • "not even worth the time to stream on youtube"
      Pirates of the Caribbean: Dead Men Tell No Tales (2017)

      4 Disc, self-boot .cdi

      Released: 26 Oct 2017

      • "dull, gruesome and obnoxiously loud"
      • "complete garbage"
      • "has all the flavor of rotting leftovers"
        Pure Pwnage (2016)

        SD card self-boot .iso

        Released: 26 Oct 2017

        • "one long boring league replay"
        • "never delivers"
        • "Depressing, lame and sad."
        Johnny Mnemonic (1995)

        SD card, self-boot .iso

        Released: 26 Oct 2017

        • "the latest Blade Runner knockoff"
        • "Disappointing sci-fi"
        • "Couldn't a psychic dolphin have told them not to bother?"
        Hackers (1995)

        2 Disc, self-boot .cdi

        Released: 26 Oct 2017

        • "zapping you with techno-cliches"
        • "Rarely do movies try-and fail-as hard to be cool"
        • "lame plotting, dopey writing and cornball histrionics"
        Ghost in the Shell (2017)

        2 Disc, self-boot .cdi

        Released: 26 Oct 2017

        • "A flimsy copy of a copy"
        • "bogged down in aesthetics"
        • "PHENOMENALLY BORING"
          Elfen Lied (2004)

          6 Disc, self-boot .cdi

          Released: 26 Oct 2017

          • "just a waste of time"
          • "I am pretty sure harem and deepness don't go hand in hand"
          • "tries to be everything at once, and fails to be anything at all"
          Death Note (2017)

          4 Disc, self-boot .cdi

          Released: 26 Oct 2017

          • "third-rate comic-book vigilante"
          • "messing up nearly everything"
          • "a failed product"
          8 Mile (2002)

          2 Disc, self-boot .cdi

          Released: 26 Oct 2017

          • "colourless family melodramas"
          • "uninteresting shell of a movie"
          • "Rocky with a rap beat"
          Batman v Superman: Dawn of Justice (2016)

          SD card, self-boot .iso

          Released: 26 Oct 2017

          • "utter contempt for its audience"
          • "entirely confused, barely existent plot"
          • "poison in the Justice League well"

          Beyond these filmic treats, FuZzCasT has a number of documentaries and music concerts available as well. One of the most interesting of these miscellany is a video of gameplay footage covering the main story from this year's Sonic game - Sonic Forces. So that means you can kind of technically "play" Sonic Forces on your Dreamcast now, which is nice.

          Sonic Forces (2017)
          5 Disc, self-boot .cdi
          Widescreen (16:9)

          Released: 9 Nov 2017

          • "shoddily made platformer"
          • "poor controls and a disappointing experience"
            • "easy, soft and repetitive"

            Want to know more about the Dreamcast Video saga, then peruse some of our previous articles on the subject:

            DreamPod - Episode 55 Featuring Digital Foundry's John Linneman

            New Wireless Dreamcast Accessories On The Way?

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            From the lovely chaps and chapettes over at Nintendo Life comes this rather interesting bit of news. It seems that Retro-bit, creators of wondrous clone systems and other gaming paraphernalia have signed some form of deal with Sega to manufacture undisclosed 'hardware' for the Mega Drive, Saturn and Dreamcast. Judging from the blurb on the Retro-bit website, these will likely turn out to be wireless controllers. This is from the Retro-bit website:

            Acknowledging the continual growth of the retro-gaming market, Retro-bit, a premier publisher and manufacturer of classic gaming products, today announced a licensing agreement with SEGA of America to produce accessories for SEGA’s gaming platforms, including but not limited to the SEGA Genesis, SEGA Saturn and SEGA Dreamcast.

            The first products and concepts under the agreement include several accessories that feature the same great quality as their original Sega counterparts like the original console port, but also with modern upgrades such as a USB® port for PC compatibility and Bluetooth® wireless technology. These new products are slated to debut in the Innex booth #21023 in the South Hall of the Las Vegas Convention Center during CES 2018.
            Super Retro-Cade - the kind of thing Retro-bit manufactures 
            The ambiguity continues at a pace of knots with the following statement from some bloke with an important sounding title:

            "With retro gaming on an upswing, we are pleased to offer officially SEGA licensed accessories in their original format as well as apply the innovative classic gaming enhancements that have become the hallmark of Retro-Bit. We’re excited to unveil the first of these new products and concepts at CES, and do so alongside an exciting 2018 product catalog."
            - Titi Ngoy, President and CEO at Innex Inc. the exclusive distributor of Retro-Bit

            The Dreamcast does actually have a range of wireless controllers, light guns and what not, courtesy of Chris Diagolou's DreamConn technology. However, if Retro-bit can reduce costs and make an alternative that is a bit more friendly on the old wallet, then it's a win win situation for everyone. Apart from Chris. Erm. Hopefully we'll know more after CES 2018.

            Source: Nintendo Life

            Xeno Crisis Dreamcast Port Confirmed, Twin Stick Support Considered

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            We recently reported on the addition of a Dreamcast stretch goal for upcoming Mega Drive shooter Xeno Crisis. It seems that the wave of Dreamcast love shows no sign of stopping though, with a veritable tsunami of support deluging The Bitmap Bureau's latest offering on Kickstarter. The £35,000 funding goal has now been exceeded and as such a Dreamcast port is guaranteed.
            For those not familiar with Xeno Crisis, the game is a retro-inspired top down shooter that casts the player in the role of a hardened marine battling hoards of hostile aliens. What really appeals to me is the overtly Aliens feel to proceedings, with more than a few nods to HR Giger's aesthetic designs and the visual style and themes of James Cameron's 1986 movie sequel plain to see. And, as a massive fan of the first three films in the Aliens franchise (seriously, the rest of the franchise can go and die in a corner), this pleases me greatly. On top of these lovely, death soaked trappings, the promise of procedurally generated stages and some pretty intense firefights make Xeno Crisis a game I'm really looking forward to.
            The only real concerns I have at this stage are just how well a twin stick style shooter will control with a Dreamcast pad, but I'm sure the lads and lasses at The Bitmap Bureau have all that figured out. If I could make one tiny suggestion though, it would be for Twin Stick (as in HKT-7500 Twin Stick) compatibility for the dreamcast version. Seriously, if the Bitmap Bureau guys are reading, hit me up - you can borrow mine for the purpose of testing!
            Other new features added to the game include a two player co-op mode, and the the option to back Xeno Crisis for just £15 and receive a downloadable version of the game that can be burnt to a CD in the comfort of your own home. This is quite an interesting way of doing things and something we've previously discussed here at the Junkyard. Without the mass infrastructure of an online store for the Dreamcast, game producers offering downloadable disc images looks like a decent alternative, albeit one that brings its own set of issues surrounding file sharing and the like.
            Either way, I'm pretty excited about Xeno Crisis and this news just adds another reason to be cheerful as a Dreamcast fan in the modern era. Intrepid Izzy is coming soon, as is Xenocider and others. Now we can add Xeno Crisis to the list.
            Have you backed Xeno Crisis? Excited as I am for this release? Let us know in the comments or join the conversation in our Facebook group or on Twitter. You can find the Kickstarter campaign here.

            Update:
            Following a brief conversation with The Bitmap Bureau, it looks as though our offer of supplying a Twin Stick has been graciously accepted, and the team will investigate if Twin Stick support is viable for Xeno Crisis. If this comes off, then Xeno Crisis would be only the second Dreamcast game that 'officially' supports the Twin Stick, after Virtual On. The power of social media, eh?!

            The Hazuki Wall: A Statistical Analysis Of US Dreamcast Sales Figures

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            Statistics. We all love a good statistic. So does YouTuber Vince19, and so he set about creating a video that goes deep into the statistics behind the sales of Dreamcast games in the United States. As Vince19 reiterates several times throughout the video, this is not one of those explorations of the highs and lows and ultimate cancellation of the Dreamcast. It is a pretty in-depth analysis of sales figures and variables and means and medians...and a whole host of other mathematical terms I have no real understanding of. You have been warned.


            That said, I'm sure that if you watch the entire video you'll get a good understanding of the variables that lead to some games selling more than others, and the general downward trend in US sales as time went on from the initial release of the Dreamcast on 9.9.99 to the final game being released in the form of NHL 2K2. Whether a game was featured on the cover of a US magazine or in a TV commercial is also looked at with meticulous detail, and the findings are rather surprising.
            One of the most interesting theories put forward in the video is that of the 'Hazuki Wall,' a visual representation in sales figures of big-name Dreamcast games that were released around the same time as the PlayStation 2 was launched in the US. Shenmue, Jet Grind Radio, NBA 2K1 and Tony Hawk 2 were all released in the same window and plotted on a sales/date chart show us the 'Hazuki Wall,' Sega's last line of defence against the coming onslaught from Sony's leviathan:
            It really is a fascinating look at the numbers behind the demise of the Dreamcast and I would implore you to set aside 40 minutes and give the entire video a viewing. Our thanks go to Vince19 for putting this video together and also name checking The Dreamcast Junkyard in the video as a source.

            What do you think about this hypothesis and the Hazuki Wall? Let us know in the comments or join the discussion in our Facebook group or on Twitter.

            Check Out Pokemon Go Running On A VMU

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            A while back we reported on guacasaurus_mex (aka Tom Napior) and his quest to port a Pokemon style game to the VMU. It all went a bit quiet as Tom worked on other more important stuff, but now he's revealed the final product running on a lowly VMU:


            As he states in the video description, Tom won't be releasing the game for public consumption as he doesn't own the IP; and Nintendo would most likely release the hounds if he did. We can't say we blame him to be honest. With that in mind, we'll have to make do with the video above which shows a pretty competent little Pokemon clone, complete with a randomly generated map. Other features include over 25 Pokestops, a fully functioning Pokedex and full audio.

            We had a little chat with Tom, and he told us the following:

            "At this stage I've decided not to release Pokemon Go VMU publicly. When I started this project I had no idea Nintendo were so strict on this kind of thing, unlike a company like SEGA who couldn't care less when it comes to fan art. Given it's pretty clear now what their stance is on fan games, I think this is the right decision.

            "It's not all a loss though, I have fully functioning map generation, character movement and collision detection code written which I can use in a number of original games I have planned. I already used the timing based mini game concept in my last game Zombie: Player vs Monster.

            "I would say the game is 90% complete in it's current state. The only thing I need to do is add more Pokemon (there are about 70 in the game at this stage). Some are just impossible to draw with the limited pixels available, especially in the map grid, but to a lesser extent in the gym battles as well. I'd probably like to tinker with the sound a bit more if I ever release it as well."
            - Tom Napior
            For more of Tom's original VMU games, check out his Instagram account here. Also have a read of our interview with the man himself here.

            The Dreamcast Legacy - BlazBlue: Cross Tag Battle

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            In a new series of articles (perhaps only a short-lived series, as I only have this and one other lined up), we will be exploring modern games that owe a debt to the blazing trails left by the games and developers of the bygone Dreamcast era. In this issue, we will be looking at the upcoming Arc System Works title BlazBlue: Cross Tag Battle, a new 2 vs. 2 tag-team fighting game coming soon to PS4, Switch, and Steam. Apart from the obvious correlations with similar Dreamcast heavyweight titles such as Marvel vs. Capcom 2 and the Capcom vs. SNK series, this new crossover beat-'em up shares a little more Dreamcast heritage than you may initially realise.


            Arguably, the Dreamcast was the last battleground for the golden age of one-on-one fighting. It played host to some of the pinnacles of Capcom and SNK's output (see episode 34 of our podcast for more details) and as a fitting swansong to the era, the Dreamcast was also the place to be to pit these mighty titans against each other in the incredible Capcom vs. SNK titles that were released late in the console's twilight years.
            This battle is about to explode! Fight!
            Many of these titles would later be ported to other consoles, but in the years following the demise of the Dreamcast, the one-on-one fighting genre kind of fell out of favour with the mainstream gaming public, and both Capcom and SNK had difficulties following up the unassailable highs they had previously achieved. There has been a welcome resurgence in fighting game love very recently, but for a long while the genre was a bit lost in the wilderness.
            Game over, man. Game over!
            During this time, while Capcom and SNK failed to insert coin, new challengers appeared to offer up something new for the hardcore beat-'em up community: Arc System Works, French Bread, and SUBTLE STYLE.

            Arc System Works are most famous for their Guilty Gear series of fighting games. The first Guilty Gear was published on the original playstation, but the series would soon find its way to Dreamcast with the next game, Guilty Gear X. Eschewing the jazzy playfulness of the Capcom games, Guilty Gear X would set itself apart with a hard rock/metal aesthetic and utilise the high resolution 640x480 VGA graphics mode to stand out as one of the most beautiful games of its kind on the system.

            CAPCOM
            SNK

            Arc System Works
            As you can see, Arc System Works was charging into the future with twice the definition in their spritecraft 

            Guilty Gear X would also be the first in the series to find its way into the arcades, thanks to the Dreamcast architecture of the Sega NAOMI hardware. While no more games would be ported to the Dreamcast itself, the Guilty Gear series would find its home on Dreamcast-based arcade hardware for many years to come.
            • Guilty Gear X Ver. 1.5, Atomiswave, 2003
            • Guilty Gear XX ("excess"): The Midnight Carnival, NAOMI, 2003
            • Guilty Gear XX: #Reload, NAOMI, 2003
            • Guilty Gear Isuka, Atomiswave, 2003
            • Guilty Gear XX: / ("slash"), NAOMI, 2005
            • Guilty Gear XX: ^CORE ("accent core"), NAOMI, 2006 
            While these titles would also be ported to other home consoles and handhelds of the time, they were developed for and released in the arcades first, so they can still be considered as part of the extended Dreamcast library.

            Heaven or Hell? Duel 1, Let's Rock!

            At some point after the merger of Sega and Sammy in 2004, it seems that some of the IP rights to Guilty Gear and its characters were transferred to Sega under the new SegaSammy Holdings company, as Sammy had been the main publisher of the Guilty Gear games up until this point. While these rights were being negotiated and re-acquired, Arc System Works would continue to hone their craft on a brand new fighting game franchise BlazBlue, with the first game in the series, BlazBlue: Calamity Trigger, launching in 2008 on the Taito Type X² system. This new game continued to feature the studio's flamboyant style and hard rock soundtrack, applying their skills to a new batch of characters and settings.

            The wheel of fate is turning. Rebel 1, Action!


            French Bread started out life as a dōjin circle (essentially the Japanese equivalent of an amateur indie team), producing games for Windows PC between 1998 and 2004. One of their most popular original titles, Melty Blood, was co-developed with the visual novel dōjin team Type-Moon as a fighting game/visual novel hybrid and first released on Windows in 2002. A refined expansion followed in the form of Melty Blood: Re-ACT in 2004. This game was then adapted for the arcades, dropping the visual novel elements, and published in 2005 for the NAOMI hardware as Melty Blood: Act Cadenza, with the help of publishing house Ecole Software Corporation.

            Cadenza, isn't that a kind of sideboard cupboard?

            A sequel to Act Cadenza then followed in 2008, Melty Blood: Actress Again, and this would be one of the final titles released on Sega's NAOMI hardware. At the time, there were rumours that the Melty Blood games could be making their way home to the Dreamcast as well, but this unfortunately never happened, and might have been more wishful thinking on behalf of the Dreamcast community then a verified concrete rumour. Further balancing revisions to Actress Again would also appear on Sega's Ringwide arcade hardware in 2010 and 2011.


            Much like French Bread, SUBTLE STYLE is another dōjin fighting studio that's been around since 2000. They also released a fighting game on Windows PC in 2003 called Akatsuki Shisei Ichigō, which was followed up by the sequel Akatsuki Blitzkampf in 2007. The latter game would form the basis for their self-published NAOMI arcade title Akatsuki Blitzkampf: Ausf. Achse in 2008. These entries to the versus game genre were well received and praised for their old school mechanics and high resolution sprite work, set in an alternative universe during World War II.

            No mercy! Fight it out!

            With all of these fantastic 2D fighters, the NAOMI system became the rightful heir to the throne left vacant by the venerable Neo Geo MVS. While Capcom and SNK were notably absent in the later years of the NAOMI's heyday, these fresh-faced up-start companies were making their mark on the fighting game genre, pushing the scene forward with impressively flashy, high resolution sprite work, new fighting styles and mechanics, while also humbly respectful to the deeply embedded roots established by the old school stalwarts.
            The second best arcade system of all time
            Sega attempted to attract these developers and others away from the NAOMI to their shinier and newer systems over the years, but the likes of the X-box based Chihiro, Gamecube based Triforce, nor the Pentium 4 powered Lindbergh could persuade studios to abandon the evergreen NAOMI. Developers were more than happy to stick with the near decade old Dreamcast architecture, as the distribution of the system amongst arcade centres was much more prolific than anything else, and releasing games on the GD-ROM media was cost-effective for both publishers and arcade operators alike. Sega would eventually put a stop to this by ending GD-ROM support, which effectively killed off the NAOMI by the end of 2008.
            Go on mate, stick your tokens in Dynamite Deka EX, you won't be disappointed 
            It appears that years later, in an effort to make up for this decision and to try and recapture the dōjin spirit that propelled the NAOMI's fortunes forward, Sega actively sort out these companies for the launch of the Ringedge 2 hardware in 2012. The French Bread, Type-Moon and Ecole team would join forces with SUBTLE STYLE to create a new fighting game franchise Under Night In-Birth as a launch title, with two special cameo combatants carried over from the preceding Melty Blood and Akatsuki series. Several balancing updates would follow in 2013 and 2015.

            Recurring VOID Effect, 1st CLAUSE, DIVIDE!

            Arc System Works also assisted in the Under Night In-Birth series, and would mend fences with Sega after their IP kerfuffle by contributing the final "Plus R" revision of Guilty Gear XX: Accent Core to the Ringedge 2's launch in 2012. They would the proceed to completely blow this away by releasing the next phenomenal entry in the series, Guilty Gear Xrd: SIGN, on Ringedge 2 in 2014, with its amazing adaption of the Unreal 3D engine to display anime style cel-shaded characters in a 2D fighting game.

            This is still the greatest reveal trailer of all time

            The culmination of this journey that began over a decade ago on the Sega NAOMI brings us back to today, where Arc System Works recently announced the next instalment in the BlazBlue franchise would be a crossover title with their dōjin comrades' Under Night In-Birth series. This crossover has rekindled the same kind of mind-blowing buzz and wonder that surrounded the announcement of Capcom vs. SNK, but this time for a new generation. Characters from the Atlus RPG Persona 4 will also feature, previously trading blows in the Arc System Works developed fighter Persona 4 Arena, as well as characters from the Rooster Teeth web series RWBY.

            I'm not sure who half of these people are, but it looks awesome

            Apart from these ring ins, it really does feel like a NAOMI System All-Stars Battle Royale, with character designs and fighting styles that were refined and evolved over the years from those early days on Dreamcast-based arcade hardware. While Arc System Works has been coy about the possibility of Guilty Gear characters entering the fray of this exciting new mash up, I'd be more interested in seeing some of the more obscure characters from the Melty Blood and Akatsuki series' roster pop up, re-imagined and retooled to fit into the current fighting system and art style.

            C'mon, say it with me: "WE WANT BLITZTANK!""WE WANT BLITZTANK!" 

            So, if you can tear yourself away from your beloved Dreamcast for just a moment, and admit to secretly (and possibly ashamedly) owning some current gen consoles too, it might not be a bad idea to keep an eye out for BlazBlue: Cross Tag Battle, due for worldwide release sometime during 2018. You could even possibly justify its addition to your collection as a vaguely almost kind of Dreamcast game if you like, as per the ammunition above. No need to thank me, just doing my job.

            ~~~***~~~

            If you're looking for some more Dreamcast Legacy style articles, check out Ross's Lastfight review from May 2016, which previously covered an indie game with more than a passing resemblance to Capcom's Power Stone games.

            10 Great Dreamcast Games That Deserve More Attention

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            Popularity for the Dreamcast seems to be at fever pitch these days. Not since the launch of the console in its respective territories has demand for the system or reverence for its library been so high, and once again the internet is awash with talk of a 'Dreamcast Mini' in the wake of Retro-bit's announcement that they are working on some new hardware for Sega's back catalogue of consoles. With this in mind, it's also quite evident to gamers such as myself, those of us who were there in the trenches during the late 90s the early 2000s, that a whole new generation of gamers have discovered the Dreamcast in recent years; and intrigued by this also-ran's almost mythical status have seemingly embraced the Dreamcast to continue its legacy into a new era.
            The thing is, it's also become apparent through my online interactions with a lot of younger gamers or those who didn't own a Dreamcast back when it was a contemporary system, that the same games get mentioned whenever anyone speaks of the Dreamcast's (admittedly fantastic) library. While we have looked at the dark underbelly of the console's software lineup in the past (go here for a rundown of some of the worst games on the Dreamcast), there are a whole host of other titles that were lost in the avalanche of arcade ports and big-name first party releases. So yeah, while Shenmue, Soul Calibur, Spirit of Speed 1937, Jet Set Radio, Power Stone, Crazy Taxi and the other blockbuster Dreamcast titles bathe in the warm afterglow of a resurgence in Dreamcast popularity, there are many more that rarely - if ever - get a look in.
            That's about to change though, as we take the briefest of looks at some of the first and third party Dreamcast games that might not hit the heady heights of the aforementioned titles, but which are great fun and deserve a bit more attention from the discerning Dreamcast owner. This could almost be the basis for a sort of 'alternative' line up should a Dreamcast Mini ever actually become a reality.

            Please bear in mind that most of these games are also on other consoles, are mostly quite common, and this is by no means an exhaustive list (it only has ten games on it). Oh, and this is just my opinion. yours may differ, and that's cool. Just hold off calling me a moron on social media until you've read through the list. Then you can call me a moron. Not that anyone actually reads anything before commenting these days...

            4 Wheel Thunder
            The second game in what was meant to be Midway's trilogy of Thunder games (after Hydro and before the canned Arctic), 4 Wheel Thunder is very much a game that deserves the attention of anyone even slightly interested in arcade racers or over-the-top, mud-soaked off road action.
            Developed by Kallisto Entertainment, 4 Wheel Thunder actually stared life as a very different game and was brought into Midway's Thunder fold quite late in development. Upon release, it garnered some pretty favourable reviews with the visuals and presentation singled out for praise. The thing is, it really didn't have the same arcade trappings of Hydro Thunder, the same 'pick up and play' appeal and actually had a very steep difficulty curve, wherein unless players hit ever turbo boost icon on the circuit, a first place finish was rendered impossible.
            Still, as an example of what the Dreamcast could produce in terms of visuals (there's literally zero distance fogging) and arcade style thrills, 4 Wheel Thunder is hard to beat. Combining expansive outdoor courses and tight indoor arena circuits means there is a lot of variety on offer, too. That it sits in the Thunder series is actually quite a boon for the title, as if it had been released in its original non-Thunder guise it is quite possible that it would have been criminally overlooked - even more so than it arguably has been already. Everybody remembers Hydro Thunder, but 4 Wheel Thunder? Not so much...and that's a bit of shame. Well worth a look if off roading is your bag of spanners.

            Jimmy White's 2: Cueball
            This is such a weird and overlooked game. Released pretty early in the Dreamcast's life after the PAL launch, Jimmy White's 2: Cueball is a spiritual successor to the wildly popular Jimmy White's Whirlwind Snooker that made considerable waves on the 16-bit consoles of the early 1990s. Where Cueball advances above Whirlwind Snooker is that it offers so much content...a veritable glut of bar and pub games, arcade games and even a fruit machine. It's less a snooker/pool game, and more of a pub simulator to be honest. Only without the stale aroma of sweat, farts and old pints of flat ale.
            The first thing that'll hit you if you play Cueball is that there is a 3D hub world where you are free to wander around a sort of mansion that has an American style bar and a stylised English study, both of which offer a plethora of different games. The bar offers pool, arcade games such as Dropzone and a one-armed bandit; while the study offers traditional snooker, darts and draughts along with a roaring fire in the hearth and a lovely classical soundtrack.
            This is much more than simply a snooker sim - it's a pretty packed retro gaming package that offers a really astounding amount of content. The main snooker and pool modes offer a tremendous amount of replay value, competitions and game modes (including trick shots); or you can simply chill out and watch the disembodied hands of Jimmy White play snooker by himself. Play with himself. Hurr hurr.

            Millennium Soldier: Expendable
            Millennium Soldier: Expendable (or simply Expendable in North America) is a top down shooter that was available to purchase at the launch of the Dreamcast. A port of an earlier PC title, Millennium Soldier: Expendable is set in a distant future where mankind has spread amongst the stars, colonizing new worlds and leaving a skeleton crew behind on each planet to operate terraforming technology. However, an alien race known as the Charva has taken an interest in mankind’s ability to transform previously uninhabitable worlds into lush utopias and sets about visiting each new world in turn, wiping out the defenseless colonists.
            In retaliation, Earth sends a team of clone-like, artificially grown warriors to retake the colonies and rescue the civilians on each world. Taking the form of a traditional top-down shooter, Millennium Soldier: Expendable gives the player control over one of these super soldiers and they are then tasked with traversing various installations and killing any Charva they come across. The worlds are littered with weapons and grenades, as well as a host of highly explosive boxes, crates and gas bottles which can be used to inflict splash damage on enemies. Judicious use of the strafe controls are advised as the levels can become claustrophobic and the numbers of enemies can be overwhelming in places.
            Mission objectives include video game staples such as collecting keys and opening locked doors, but invariably the overriding theme is the same from level to level: kill all the enemies, avoid being shot, get to the end of the level before the timer runs down, and then kill the gigantic end of level boss. Rinse and repeat. The visuals are rather good for the time Millennium Soldier: Expendable was released, with some huge explosions and lots of neon lighting effects; however there is a lot of fogging and the action can slow down when a lot is happening on screen. An enjoyable two-player mode increases the fun factor - overall Millennium Soldier: Expendable is a solid entry in the shoot ‘em up genre.

            Pro Pinball Trilogy
            A compilation of pinball titles released on the PC and PlayStation, Pro Pinball Trilogy is almost a 'best of' of the Pro Pinball franchise. While it doesn't feature the first in the series, Pro Pinball: The Web, it does feature the Timeshock, Big Race USA and Fantastic Journey tables that were each given individual releases on other formats. In terms of bang for buck, Pro Pinball Trilogy is certainly an improvement of the piecemeal previous versions.
            Pro Pinball Trilogy is actually the only pinball game that was ever released for the Dreamcast, and that it is a highly competent digital analogue (oxymoron?) of the popular arcade game is pretty commendable. Not only does Pro Pinball Trilogy feature three great tables and a heap of interesting features to keep the discerning pinball fan occupied, but it also goes beyond the call of duty in terms of additional bonuses and extras.
            Ball physics are great and the tables are all individual enough to hold the interest, but it is the wealth of options and customisation afforded to the player that make this game stand out. There are the standard viewing options and a mode where you can explore the table in great detail, but you can also mess about with the table dot matrix screens and access vendor menus and perform soak tests, mechanical calibrations and all other manner of technical explorations. Did I mention it plays a mean game of pinball too? Well worth a look if you're into this type of thing.

            MDK2
            Probably one of the most ambitious PC to Dreamcast ports around, MDK2 is a masterclass in how to transfer computer games to console. Retaining all of the PC original's tongue-in-cheek humour, and furnishing the game with a pretty impressive visual update for the Dreamcast, MDK2 is easily one of the best early showcases for the graphical grunt the system had over its contemporaries.
            While the original MDK was ported to the original PlayStation, it suffered from some pretty drastic visual downgrades. In the case of MDK2 though, this wasn't required to get the game running well. Indeed, the Dreamcast game features some outstanding visual effects, such as real time player shadows and high quality real-time lighting effects, sprawling draw distances and amazing sniper rifle zooms. Not since Golden Eye 007 on the Nintendo 64 had sniper rifle scopes of this magnitude been seen in console games.
            For those not familiar, MDK2 tells the story of Max (a multi-armed genetically modified dog), Dr Hawkins (a scientist) and Kurt, a janitor who unwillingly gets entombed in the the experimental coil suit and becomes the accidental hero tasked with saving mankind from alien invaders. You do get to control all three in MDK2, but the majority of the game comprises the player assuming the role of Kurt, drifting around with his futuristic glider array and sniping enemies from afar with the iconic gun-enabled helmet. Be warned though, the game does get monstrously difficult as you progress.

            Wetrix+
            Wetrix+ is a game that nobody was really expecting to come to the Dreamcast. Originally a Nintendo 64 puzzler, the game was given a pretty drastic visual overhaul, had some new modes added and then put out on the Dreamcast with literally no fanfare whatsoever. This is unimportant though, as the core gameplay mechanics from the original were left fully intact and Wetrix+ is every bit as engaging as the Nintendo 64 game was.
            A highly stylised take on the Tetris formula, Wetrix+ presents the player with an isometric playing field suspended in a psychedelic void, where clusters of arrows fall from the sky. If theses clusters happen to consist of upward pointing arrows and hit the playing field, then the ground raises in the shape of the cluster. Likewise, downward arrows will lower the landscape. All well and good, you may think. It's only when water droplets enter the equation that the real fun begins.
            See, in Wetrix+ it is down to you to prevent water from seeping from the edge of the playing field, and you can only do that by fashioning dykes and ravines with the land raising (and lowering) 'normal' pieces before the rains come. Add to the mix bombs that obliterate your precious canals and deluges of wet stuff and you have one of the most frantic (and difficult) puzzle games on the Dreamcast. The package is rounded out with a quality multiplayer mode and a whole host of single player options. Great water physics and music round the package out.

            Red Dog: Superior Firepower
            A game in which you take control of a big, red dog. Of course, I jest (pretty sure I already used that joke in the distant past, too). No, Red Dog from Argonaut sees you take the helm of a futuristic, multi-wheeled armoured assault vehicle that also has the ability to pivot in the centre and deploy a shield that can reflect enemy fire back from whence it came.
            A fairly early Dreamcast exclusive, Red Dog features some pretty decent visuals, with a great deal of variety in environments and some superb detailing on the Red Dog unit itself. Sadly, this doesn't extend to the enemies you will encounter, but you can't have it all. One of the stand out aspects of Red Dog is the physics engine, with the unit bouncing around and taking on the landscape with some really impressive suspension and inertia effects.
            That said, the difficulty level in Red Dog is pretty high, and you can't help but wonder if this was a factor in the general air of 'meh' around this game back in the early days of the Dreamcast's life. If you can master the slightly cumbersome controls (the strafe commands in particular suck serious levels of ass) and rise above the unforgiving difficulty level, Red Dog offers a fantastic sci-fi adventure. Has some pretty great multiplayer death match and racing options too.

            Gundam Side Story 0079: Rise from the Ashes
            Gundam Side Story 0079: Rise from the Ashes is a free roaming battle simulator based on the popular Mobile Suit Gundam series of cartoons, animated movies and literature. Initially released in 1999 in Japan and in 2000 for the North American market, Gundam Side Story 0079: Rise from the Ashes did not receive a PAL conversion. A single player only title, players are cast in the role of Lieutenant Rayer of the White Dingo squadron and must pilot a giant Gundam battle mech against the invading Zeon Forces.
            The game is heavily story based, and makes great use of high quality cut scenes and dialogue sequences during which the stage for the various missions is set. Set in the near future, the storyline involves the aforementioned antagonistic Zeon Forces purposely crashing an orbiting space colony into eastern Australia, totally destroying the city of Sydney. From here, a worldwide assault is initiated on the various governments of the world but slowly Zeon is pushed back to Australia where a last stand takes place. The whole of Gundam Side Story 0079: Rise from the Ashes is set in Australia, and missions vary from search and destroy to all out warfare against enemy Gundam units.
            Played from a cockpit view, players have the ability to jump great distances and use the various projectile weapons attached to their Gundam to engage the various enemy units from afar; or get in close and use a powerful laser sword to battle hand to hand with other Gundams. There is a heavy reliance on squad based gameplay, as allied units can be ordered around the map and given various commands such as whether to attack the enemy or guard certain areas or the player’s Gundam. Overall, the game has a very cinematic feel and the visuals are great, with some fantastic explosion effects and sprawling cities which are fully destructible. The controls do take a little getting used to, and can be a little confusing at first, but with perseverance comes great reward as Gundam Side Story 0079: Rise from the Ashes is one of the best battlefield simulators for the Dreamcast.

            Armada
            Armada is a difficult game to categorize, as it draws heavily from both the role playing and shoot ‘em up genres. Released in 2000 in North America only, Armada represents something of a unique experience on the Dreamcast. At first glance, it appears to be a space-based top-down shooter in which the player must move a tiny spaceship through the cosmos, shooting enemies and upgrading weapons systems; but with extended play it quickly becomes apparent that there is a lot more to Armada. The storyline is intrinsic to enjoying and understanding Armada: set in the distant future, mankind has left Earth far behind and colonized the galaxy, but in doing to has become fractured.
            Several new civilizations have evolved from humanity and are now under attack from a mysterious bio-mechanical Armada which is destroying planets and has one clear intention: to destroy the remnants of humanity. At the start of the game, the player is asked to choose a race to play as (these are the Terran, Nomad, Eldred, Scarab, Drakken and Vorgan races), and each offers its own benefits and weaknesses in terms of starships available and weapon types. Starting from the last planet in the galaxy that is a safe haven for the various allied civilizations, the player sets out in their ship and must explore the galaxy, form allegiances with other starship captains, trade resources at outposts and ultimately destroy the titular Armada before it destroys mankind.
            One of the more original aspects to Armada’s gameplay is that it is designed to be played by up to four players simultaneously and with multiple controllers plugged in, teams of starships can roam the galaxy, upgrading weapons and engaging enemy fleets in battle. Armada can be played alone, but the local multiplayer aspect is a major selling point. The galaxy in which Armada takes place is absolutely gigantic in scope and it is very easy to get lost as your ship powers between various outposts, space stations and planets. Luckily, it is possible to note down galactic coordinates and warp between points of interest to save time. Exploration, real time space battles and heavy RPG influences make Armada an intriguing prospect for fans of science fiction and space-based games. The reasons for the cancellation of the PAL release are unknown; and a sequel, Armada 2: Exodus was in production and promised online multiplayer action, but was never released.

            Evil Twin: Cyprien's Chronicles
            A very late game released in 2002 by Big Ben Interactive exclusively in PAL regions, Evil Twin: Cyprien's Chronicles is perhaps the only game in this list that is a little hard to come by. Also, due to the fact that it was only released in PAL territories, the price has sky rocketed in recent times...which is quite strange considering the budget price point it was released at back in the day.
            However, even due to this relative rarity Evil Twin gets a mention because if you are able to track a copy down you will be treated to a visually rich, highly original 3D platformer with a great narrative. The controls are a little iffy, and the cutscenes are embarrassing by today's standards but if you look past these minor issues then what you get is a Lewis Carol style romp through some really inventive and pretty dark (thematically, not in terms of screen contrast) worlds that exist in the mind of the eponymous Cyprien.
            Equipped with a slingshot, Cyprien ventures to the imaginary world of Undabed to rescue his pal Lenny and encounters a cast of weird and wonderful characters along the way. The way the world looks as though it is cobbled together from odds and ends, bits of cloth and junk is really cool; although sometimes you wonder if the extreme level of detail in the worlds is what makes the frame rate slightly iffy at times. Evil Twin is quite reminiscent of Rayman 2, both visually and in gameplay, so if you liked that you'll probably enjoy Evil Twin too.

            Conclusion
            So, here are 10 lesser-known and lesser discussed Dreamcast games that we'd highly recommend you check out if you get the chance. Yes, the Dreamcast is renowned for the previously mentioned 'A-List' titles among the star-studded software library, but sometimes it is rewarding to go off the beaten track and investigate the more obscure. On this note though, this is far from a definitive list and there are tons of even more esoteric and rarely mentioned titles on Sega's console. What are some of your favourite and oft-overlooked Dreamcast titles? Let us know in the comments or join the conversation in our Facebook group or on Twitter. Now you have earned the right to call me a moron, but only if you got this far...

            All of the images in this article were captured using a Beharbros Akura HDMI adapter connected to an AverMedia ExtremeCap U3 and my trusty Apple MacBook Pro. If you want to use them, go ahead but please give credit. Ta.

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            In 2017, France-based publisher JoshProd gave the Dreamcast scene a shot in the arm with a host of new releases for the system. With titles ranging from PSP ports in the form of 4x4 Jam and bespoke Dreamcast re-masters in the form of Flashback, JoshProd really gave us something to shout about. 2018 will see this trend continue, as several games are set to be unveiled as coming to Sega's console in the next 12 months - some of which we're pretty confident most people have never even heard of, let alone sampled.

            In the video below, you'll find some indicators as to the games scheduled to be making the leap to the Dreamcast this year and having played a couple of them we can confirm that 2018 is looking like another bright period for the Dreamcast. You'd better get saving - there are some pretty impressive titles coming our way from a range of genres with shmups, side scrolling adventures, beat 'em ups and 3D racers all represented...


            Spot anything here you recognise? Naturally, as soon as the lineup is officially announced and solid release dates are confirmed, we'll be sure to let you know; and we'll do our best to review them as and when we are able.

            What do you think? Will you be adding any of these to your collection? Let us know in the comments, in our Facebook group or on Twitter. Follow JoshProd on Facebook too.

            Related articles:

            New Bluetooth Dreamcast Controllers From Retro-bit Revealed?

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            Retro-bit are yet to make an official announcement about their upcoming Dreamcast, Saturn and Megadrive peripherals, but one eagle-eyed YouTuber has beat them to the punch by the looks of it. John Riggs of RIGG'd Games recently published the following video which apparently shows some rather awesome-looking officially branded wireless peripherals, and what look like official VGA boxes for the Dreamcast. This was uploaded on the 8th of January and as of the time of writing, Retro-bit have yet to make an official announcment from their booth at CES 2018. However, if this is genuine then Retro-bit can take my money now!


            As stated previously, the DreamConn exists already but if an officially licensed Bluetooth controller is available at a more affordable price then that's pretty fantastic. Here's a better shot of the packaging courtesy of RGT85's video on the topic:
            Hopefully the build quality of these new accessories will live up to the hype. Will you be getting amongst these controllers and connectors? Let us know in the comments!

            A Beginner's Guide To Dreamcast A/V Cables

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            While we here at the Junkyard pore over the minutiae of Dreamcast collecting and the more obscure side of the console's paraphernalia, it has become increasingly apparent that the Dreamcast is attracting a whole new audience as intrigued gamers start collecting for the system. The Dreamcast has been undergoing something of a renaissance for a couple of years now, and as such we thought it was about time that we offered up some basic 'beginner's guides' to various aspects of the Dreamcast for those who aren't fully au fait with the many foibles of the hardware.
            First up, we're going to look briefly at the various cables that will allow you to connect your Dreamcast to a tellybox or monitor doo-dah, and what the pros and cons are. As the name suggests, this really will be a quick reference guide, giving the bare minimum that you need to know if you're a bit clueless when it comes to cables and connections and don't know your SCART from your composite or your VGA from your RF. Hey - it's a minefield out there if you're new to the scene, but luckily old uncle Junkyard is here to guide you...like the blind leading the blind! Please remember that this is a beginner's guide and so I'm not really going to go into the science behind it all. I'll leave that to someone with far greater knowledge than I have.

            OK, so the first thing to know is that there are a number of different cable variants for the Dreamcast and they all give a picture of varying quality and have differing connectors on the business end. The bit that goes into the Dreamcast's A/V port is pretty much identical though and it looks like this:
            The underside of this connector does have a differing number of pins depending on the type, but physically at least, they look the same. The key thing to remember is that you shouldn't try to jab this end into your TV or monitor. If you do, at best you'll end up with a broken cable; at worst you'll end up electrocuting yourself and burning the house down. Probably. Right, on to the good stuff. There are 5 main connection types for the Dreamcast and these are they...

            Coaxial RF (Official designation HKT-8830)
            This connector was the standard 'in the box' type that came with most Dreamcasts and generally it offers the most basic and lowest quality connection. The little box in the middle of the two wires allows you to plug a coaxial TV aerial into it, meaning you could switch between TV and game signals in the age of analogue terrestrial TV. Image quality here is pretty lousy and sound is muffled, but back in the day most people used this simply because it was what came in the box.
            Indeed, many Dreamcast owners (and retro gamers in general) probably have drawers full of these things - I know I do. Absolutely useless these days to be honest, unless you have literally no other method of connecting your Dreamcast to your television. The sound and image signals are sent down one coaxial cable meaning the audio and visual components are mixed, resulting in low quality reproduction fired into your eyes and ears respectively. I have to admit that for the longest time back when I owned my original Dreamcast in 1999, RF was what I used and I still thought all the games I played looked amazing. How disgustingly ignorant the 17 year old me was.

            Composite Cable (Official designation HKT-7900)
            A slight step up from the RF cable, is composite. Sometimes referred to as RCA too, composite breaks the signal from the Dreamcast into three, with video and left and right audio channels all being treated to their own bit of wire. This results in a superior image and better audio when compared to coaxial RF cables. This is quite a common connection and is quite widely used as many TVs have the red, white and yellow circular connector ports on the back and the corresponding terminals are pretty easy to fathom out and plug in. Basic semiotics, innit.
            Where composite can get a little confusing is that you can plug the three differently coloured pins into a SCART adapter block and then use the SCART connector on the back of a TV...however this isn't true RGB SCART (more on that in a bit); it's just composite being converted into a SCART-shaped connector and doesn't really do anything to improve the image. Also, while we're on the topic of composite cables, these shouldn't be confused with component cables, which are a different thing entirely. They have more pins on the end, with the image connections split into three (green, blue and red) along with the two audio connectors. There is no component cable available for the Dreamcast, but just wanted to clear that up as it's easy to confuse component and composite because they do sound quite similar (also, if you're an idiot like me it's easy to get them mixed up!).

            S-Video Cable (Official designation HKT-8000)
            This is where you'll start to see a very noticeable difference in image quality over both composite and coaxial RF cables. While an S-Video connector physically looks quite similar to a composite cable because it has multi-coloured bits dangling off the end, it gives a better image because it further divides the video signal into different channels. With composite, all of the video travels down the yellow cable, but with S-Video, the funny looking connector with the four holes in the end is splitting the video into luminescence (black and white) and chrominance (colour), which gives a cleaner and better image than composite can.
            S-Video connections on consumer TVs are not as widespread as either SCART, composite or RF so you may never have even seen one of these connectors (or had any reason to track one down), but a couple of televisions I have owned have had them, and also the capture device I used to use had one too and the image clarity was leagues ahead of anything the composite inputs could achieve. If you don't have SCART or VGA sockets on your TV, but you do have S-Video, then this is your best bet. As with composite you can also quite easily find S-Video to SCART blocks so you can use an S-Video connection even without the proper inputs on your television...but then, if you have a Scart socket you might as well just use RGB SCART.


            RGB SCART Cable (Official designation MK-55161-50)
            SCART is considered by many gamers to be the ultimate way to connect older games consoles to CRT televisions, and who am I to argue? When it comes to using original hardware with contemporary television sets, and without forking out for an upscaler or any other external hardware, then RGB SCART is definitely the route to go down. SCART stands for 'Syndicat des Constructeurs d'Appareils Radiorécepteurs et Téléviseurs' - the French Radio and Television Receiver Manufacturers' Association; the body from which the standard originates. Essentially, what RGB SCART does is split the video and audio signals from the Dreamcast (or any other system that uses it) into different channels which are then delivered to the display through the individual 21 pin socket on the end of the cable. That's not to say that all 21 pins are actually used - indeed some SCART connectors don't have all 21 pins included because the unused ones are just left out. Confused yet?
            It's a hell of a lot more complicated than that in truth, and if you want to read up on the science behind SCART (or any of the connectors listed in the article), then there are a wealth of sources out there that will provide the details. However, for this I wanted to really focus on the basics for those who are new to the Dreamcast. The picture quality when using RGB SCART on a CRT television is pretty outstanding, offering a level of crispness and rich colours that the others simply cannot match. The only real downside to RGB SCART is that while it was a standard in Europe, meaning pretty much all televisions came with SCART connections, in the USA it's quite an uncommon connector - or so I'm lead to believe. Due to this some NTSC-U Dreamcast games don't actually allow you to use RGB SCART connections, with Skies of Arcadia being a prime example. Still, if you have a PAL Dreamcast and a decent CRT television with a SCART socket on the back, then grab an RGB SCART cable and you'll be laughing.
            It's worth noting here that there's also a Japanese equivalent of SCART called JP21 (see above), which looks identical in terms of physical design, but which is a little different. There is no official Sega Dreamcast JP21 cable, but there are third party ones. The pins on this connector are wired in a different configuration and if connected to incompatible devices can actually cause damage (and likewise with RGB SCART connected to a JP21 device). This is definitely worth being aware of if you buy a Framemeister as the connection on there is JP21, and plugging an RGB SCART into it could theoretically knacker it. The best way to be sure is to make sure you know which type of adapter you have before you go plugging it into stuff, but you're probably not going to run into JP21 cables unless you specifically go looking for one. Lastly, all of the previously discussed connection types output a 240p image, but things take a significant step up when we move on to VGA.

            VGA Cable/Box (Official designation HKT-8100)
            The Dreamcast was quite unique back when it launched, in that Sega saw fit to bequeath the system with the ability to output a 480p signal for use with CRT computer monitors. This was quite possibly because of the crossover between PC and console that Sega was aiming for, what with internet browsing, email and all that malarky. However, it also probably had quite a bit to do with the fact that the NAOMI system on which the Dreamcast is based also had 240p and 480p outputs, and so it made sense that the Dreamcast should be able to hook up to a display that could handle such resolutions natively. These days, it's getting harder and harder to find a proper CRT computer monitor that will accept a VGA input, but if you do have one at your disposal then connecting a Dreamcast to it will yield some pretty eye-watering results. Quite simply, using a Dreamcast with a VGA cable or box, and a CRT computer monitor will make your games look far better than anything you could hope to achieve on a regular television. The only downside is that not all Dreamcast games are compatible.
            As stated, the image resolution is 480p (sort of) which back in 1999 was mind blowing. It still looks great today, but that's besides the point. There are a range of official and unofficial VGA connectors available for the Dreamcast and while many people may prefer to seek out an official Sega-branded VGA box, the numerous unofficial ones do pretty much the same job. Furthermore, some VGA connectors are simply cables while others are boxes, and for the most part you'll need to add separate speakers to this type of setup because VGA only carries the image signal through the cable - sound is dealt with separately either via a 3.5mm jack or separate left and right audio cables.
            Since those halcyon days of the late 1990s and early 2000s, plenty of new devices have emerged that take advantage of the Dreamcast's VGA mode, the most recent being the Akura HDMI box for the Dreamcast. What this essentially does is take the 480p signal from the Dreamcast and convert it so that you can use a HDMI cable and plug it into a standard HD television and still get some of the benefits of VGA mode. Many HD TVs also have VGA connections on them as standard too, so if you don't happen to have a PC monitor just knocking about in your gaff, then you can still get a decent picture using VGA on your telly. It isn't as good as using a proper CRT PC monitor, but it isn't bad by any means. Be sure to use this handy VGA compatibility list from Sega Retro to see which games will accept this connection method.
            So there are your main connection options when using a Dreamcast. There are a million and one different versions of the various cables out there, both official and from third parties and this is by no means a definitive guide to getting the best image from your Dreamcast. Because every gamer has a different setup and different preferences then the one you chose is a personal choice. Oh, and then there's the small matter of being able to afford some of them. There's also a whole other sub-section of this topic that involves upscalers and other external image processors but that's a topic for another post. Likewise the whole PVM rabbit hole. Hopefully with this beginner's guide though, you'll glean a little bit of information that you maybe didn't have, and be able to get the best from your Dreamcast, dependent on your needs/tastes.
            Thanks to Ross O'Reilly for fact checking all this for me - I should probably have let him write all this guff, but what can you do eh? I should also add that I'm far from an expert in this field. Most of my knowledge has been imparted by far more learned people, but hopefully this little guide will ignite a spark of curiosity in you and you can go on to find out more yourself.

            Further reading:
            External sites/resources worth visiting:

            Lost Dreamcast Game Agartha Found...And Released!

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            Agartha is a game that has always been little more than an enigma. It has, for the best part of two decades, represented one of the most intriguing and mysterious lost games that was destined to come to the Dreamcast. Many thought Agartha was little more than vapourware, the shots shown in magazines of the late 90s and early 2000s regarded as nothing more than a glimpse at some pre-rendered scenes with no playable component. And that's how the legend of Agartha remained...until late 2017 when it was found and a video of playable sequences was posted online by veteran Dreamcast collector and bonafide gaming detective Laurent.C.
            Fast forward to January 2018 and we bring you the unbelievable news that not only has Agartha been confirmed as fully playable...but you can now download it and play if for yourself in a Dreamcast! Here's our video on the demo and what you can expect from it if you download and play, along with a whistle-stop history of Agartha:


            Before you get too carried away, Agartha was only ever a demo and the small fragments of the game that do exist are little more than a proof of concept. But even still, the fact that after all this time something as incredible as this even exists is staggering. Agartha represents one of the great unsolved mysteries of Dreamcast lore, a game that looked incredible for the time, and could easily have been one of the most ambitious titles on the system. Sadly, Agartha was one of the multiple casualties of the Dreamcast's incredibly short lifespan and developer No Cliché pulled the plug pretty early on.
            Happily though, we can now all experience the exclusive E3 2000 demo build of Agartha and we give huge thanks to Laurent.C for his endeavours. Another long lost Dreamcast game has come to the fore, and we can't help but wonder what else will finally come to GD-Rom drives in the near future, long after the curtain fell on development.
            Download the Agartha demo here, and remember to give thanks to Laurent.C for his outstanding work - he was also the guy behind the public release of the official Dreamcast Mega Drive emulator that was only intended for internal Sega use. Bravo sir, bravo.

            Thoughts? Let us know in the comments or joint the conversation in our Facebook group. Also, hit us up on Twitter here.

            Online Multiplayer Restored To More Dreamcast Games

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            Fresh from our friends over at Sega Nerds comes the news that even more Dreamcast games will soon have their online multiplayer functionality restored. NFL 2K1 and Ooga Booga are the next couple of titles that will be brought back online courtesy of modder Shuouma, hot on the heels of a multitude of other titles that were resurrected in 2017. Games such as POD 2, Monaco Grand Prix Online and Quake III: Arena have already been successfully added to the library of Dreamcast titles you can now play online with other gamers around the world, and it's probably safe to say that both Ooga Booga and NFL 2K1 will also employ the same DreamPi method as the aforementioned.
            Having never played Ooga Booga online - partly because it was never released outside of the US - I'm intrigued to see how this predominantly multiplayer title compares to modern battle arena style games. NFL 2K1 I'm not so keen on, simply because I prefer the proper version of football; you know, the one where players kick a ball around with their feet? I'm sure those who like chucking an egg about will be much more enthusiastic.

            Either way, it's great to see more games brought back online - who knows what's next? Massively multiplayer online Daytona USA 2001? Yes please! You can keep abreast of Shuouma's great work by following him on Twitter here; and make sure you keep up to date with the Dreamcast's burgeoning online gaming scene, and find out more about DreamPi by visiting Dreamcast Live.

            Source: Sega Nerds

            The Dreamcast Legacy - Jupiter and Mars

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            There is a hardy breed of gamer that has a special soft spot in their gaming hearts for a certain woe-be-gotten series, and that heart whispers the name Ecco. The games are not obscure by any means, as the majority of Sega aficionados would have at least had a taste of dolphin (eww!) during either the 16-bit golden age or the new millennium reboot on Dreamcast. Only a much smaller subset - the most diligent and committed gamers (read: sado-masochistic gamers) - persisted far enough through the sheer vertical learning curve to be rewarded with one of the most unique gaming experiences of all time. 
            I think this is about as far as most people got in the original series
            Unfortunately for fans of the series, the full potential of the Ecco saga has always been frustratingly unfulfilled. The original 16-bit games were supposed to be realised as a trilogy, but the third game never materialised. Ecco II: The Tides of Time sadly ends on a sombre note - much like the Empire Strikes Back - but unlike Star Wars, there is no Return of the Jedi to close out the third act.
            Unlike Ryo in his cave, it seems Ecco is destined to be forever lost in the tides of time 
            The amazing reboot on Dreamcast was handled by a new creative team at Appaloosa Interactive (formerly Novotrade) and did not continue the same story left open by the Mega Drive games. This does not hamper my esteem for the game, in many ways it had to start from a clean slate after a six year hiatus. Defender of the Future is my all time favourite game on Dreamcast, and it should be held in as high esteem and discussed in the same company as games like Metroid Prime for updating a classic 2D game style and successfully refashioning it into a fully realised 3D world. 

            Dreamcast perfection
            I can't understate how much I love this game. Most people would have struggled to get past the opening tutorial act set in the present day, but the second act in the polluted underwater diamond mine of man's future dominance over dolphin, and the third act of dolphin rising above man into interconnected cities of water hanging in the sky, are some of the most ingeniously crafted, meticulously-refined and breathtakingly beautiful levels ever designed in a 3D game world. 
            DotF would also be ported to PS2 with a slackened difficulty and extra features, but it is the inferior version. There are no PS2 jaggies in my underwater paradise, thank you!
            The key reason for these superlative accolades is because game designers need to work a lot harder with an underwater adventure game. In most games of the action-adventure-3D-puzzle-ish persuasion, there is a central conceit that most designers fall back on - gravity. One of the more common challenges is to force the player to scale a mountain or the outside of a tower, navigating platforms and ladders and jumping over gaps. Mistakes are punished by gravity - falling down and returning the player back to the start, or causing injury or loss of life. 
            Gravity is a harsh mistress
            You can't apply that same level design to an Ecco game - you would just simply swim to the top of the tower unhindered. While gravity still plays a minor role to keep you upright and to denote the way up to the surface and down to the depths below, it is no longer a crutch to be used in level design. A lot more thought is required to plan out passages, caves, air pockets, doors and switches. On the receiving end, the player needs to adjust their approach to the game, no longer able to rely on years of gaming experience and training, everything feels original and fresh and you have to develop new techniques in order to survive and succeed. It's like playing video games for the first time all over again.

            You must zink like ze dolphin! You must get inzide ze dolphin'z head!

            Sadly, Defender of the Future never got the audience it deserved, and the sequel Sentinels of the Universe, did not seem to get very far past the drawing board before it got canned. Appaloosa would swap out the dolphin for the great white shark, applying its underwater expertise to Jaws Unleashed in 2006, perhaps in the hopes of catching the blood-thirsty eyes of the Call of Duty fraternity who wouldn't look twice at a dreamy, trippy, time-travelling, crystal-glyph-whispering, space-alien-fighting dolphin. However, this proved to be a mistake, with Jaws garnering mixed reviews, and dubiously earning Gamespot's "Worst game everyone played of 2006." Appaloosa went bankrupt soon after. 
            An early build of Sentinels of the Universe was leaked and released last year. Find out more here
            Ed Annunziata, the original designer of the first Ecco games, has attempted and failed numerous times to rekindle Sega's interest in revisiting the franchise. He decided to go it alone in 2013 with a Kickstarter for a similarly themed aquatic mmorpg, The Big Blue, where dolphins and other marine life in the far off distant future, long after the extinction of man, battle against synthetic lifeforms that originate from the polymer and hydrocarbon primordial soup of the Great Pacific Garbage Patch. This fantastically imaginative idea unfortunately did not resonate with enough backers, and the Kickstarter failed to get funded. Annunziata's Plan B was a scaled back and less ambitious game known as The Little Blue, but nothing seems to have eventuated from that plan either. In 2016, Sega and Annunziata agreed to an amicable resolution regarding the rights to the Ecco franchise, which tantalisingly hints at the possibility of a new Ecco game, but the details of that agreement seem to be elusive, and both parties are keeping mum on the subject

            Shame this never got up. It had lots of potential

            Enter indie developer Tigertron. Clearly avid fans of the Ecco series, in particular Defender of the Future, and the trippy, eco-friendly, metaphysical ethos that's woven into the fabric of the franchise, they have recently announced a new dolphin-centred underwater sci-fi adventure for PS4 and PSVR - Jupiter and Mars. You control the titular pair of dolphins, and your mission is to clean up the worlds reefs and ecosystem from machinery and pollution left behind after mankind has unceremoniously carked it. Puzzles are solved by working together with your AI-controlled companion, and you're also assisted by wise old whales known as the Elders... stop me if this is sounding familiar. It looks beautiful too, with glowing neon topography lines representing your powers of sonar echolocation. The prospect of playing this in VR is also a nice plus, looking like a worthy Dreamcast-related companion to 2016's Rez Infinite


            Jupiter and Mars is due for release in May 2018, so if you have a PS4 and a penchant for long overdue spiritual sequels to a certain cetacean Dreamcast title, you'd be wise not to miss it. 

            ~~~***~~~

            Looking for more articles? 

            New Sega & Dreamcast Themed Clothing Lines From Insert Coin

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            Insert Coin have just unveiled their latest line of games related apparel, and Sega fans will no doubt be pretty excited to see that a few different well-known Dreamcast games are represented, as well as the iconic Dreamcast swirl itself (although only in PAL blue).

            Crazy Taxi, Jet Set Radio and Space Channel 5 are all reflected in the officially licensed designs, along with some others from the Mega Drive era and the famous swirl. The t-shirts and hoodies are available to pre-order now, and prices start at £22.

            Find out more at Insert Coin here. Will you be purchasing any of these? Let us know in the comments.

            DreamPod - Episode 56

            Is There A Market For New Dreamcast Console Shells?

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            Let's face it - the Dreamcast is enjoying something of an extraordinary rise in popularity as of late. The little console that didn't back in the day, has attracted a whole new audience to bolster the ranks of the ageing and decrepit veterans (like me) of the initial war in which the Dreamcast ranks were decimated. We have returned and we now have reinforcements.

            With this in mind, firms like Retro-bit have jumped on the opportunity to capitalise on the renewed interest in the Dreamcast, and rightly so. The promise of affordable wireless controllers and VGA boxes has done wonders for the Dreamcast's reputation on social media. We want to go one step further though. Remember the aftermarket multi-coloured shells for the Dreamcast console? Well...why not bring those back too?
            There were both official Sega-branded and unofficial Dreamcast console shells available back in the day and even though they were hard to acquire in the era of the Dreamcast, they have become almost impossible to find for a realistic price in the current climate. Only a couple of firms actually produced the third party shells, and these have long since gone bust, leaving the remaining stock to become highly collectable and fiercely contested when they appear on eBay.
            With original Dreamcast consoles going yellow at an unprecedented rate (even after whitening, the colour fades after a couple of years), we are now calling on Sega to fire up those furnaces and moulds and re-issue aftermarket Dreamcast console shells. We don't care if they're in standard white, standard black or in any number of other colours - there is a huge market for this type of augmentation, and for Sega to ignore this demand would be pretty ridiculous.
            Come on Sega - you rarely listen to your fanbase when it comes to software releases, but the recent collaboration with Retro-bit to bring wireless controllers to the mainstream showed that there is a real thirst for stuff like this. Listen to us. Listen to your fanbase. Get those Dreamcast moulds out of storage and give us a new range of multi-coloured Dreamcast console and controller shells and your license to print money will be reinstated.

            What do you think? Would you buy these cases if Sega or a third party brought them back to market? We know we would! Let us know in the comments or join the conversation in our Facebook group or on Twitter.

            A Quick Look At Zero Gunner 2 - Dreamcast & Switch Comparison

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            Regular visitors here at the Junkyard will no doubt be aware of my affection for Nintendo's latest hardware release. While I was skeptical initially, since purchasing a Switch I have fallen in love with the system and I rarely go anywhere without it. With this in mind, whenever a game is released that has even the most tenuous link to the Dreamcast, I sit up and pay attention. Most recently both Gunbird and Volgarr the Viking have peaked my interest, and while the former isn't actually a port of a Dreamcast game (although I'm willing to bet the sequel will be along sometime soon); and the latter was only ported to the Dreamcast posthumously, the very fact that games with a connection to Sega's final system are being released on Nintendo's current warms my cockles no end. You could cook an egg on my cockles, in fact.
            Pacific Rim or Zero Gunner 2?
            Following in the wake of the two aforementioned titles and the tsunami of Dreamcast/NEO-GEO ports, comes a re-release of Zero Gunner 2 - a paid-up member of the Dreamcast's celebrated stable of thoroughbred shmups. The Dreamcast's library of shmups is up there with the very best systems of yesteryear and there can be no doubt about that. The issue I have - and I'm sure many others will agree - is that the vast majority of the cream of the Dreamcast's shmup library was only released in Japan; and due to this numbers of available copies are limited. As a consequence, original copies of these games are incredibly hard to come by in the wild, and when they appear on eBay or other sites online, the prices they command are very often prohibitive to the average gamer.
            Commuter reaction to train fare rises was justified
            Ikaruga, Karous, Under Defeat, Spirit of Speed 1937, Psyvariar, Trigger Heart Exelica, Giga Wing 2...the list goes on. And the one thing all of these titles have in common is that they are expensive as all hell when they come up for sale online. Quality varies across the board of course, but the the one constant is the high price. I can't convey the number of times I've sat staring at a genuine copy of Trigger Heart Exelica on eBay, ready to hit that 'buy it now' button, only to remember that I also have car tax, a loan shark or an electricity bill to pay...which brings us nicely to Zero Gunner 2. As with the other titles listed above, Zero Gunner 2 from Psikyo is another title you can pay an arm and a leg for if you are so inclined...but now you don't have to. That's because it has arrived on the Nintendo Switch, and we thought it would be interesting to look at the original Dreamcast version and also how this new Switch iteration measures up...

            Cool box art, eh?
            So then, the first thing I want to get out of the way here is pricing. The Nintendo Switch version of Zero Gunner 2 costs £6.99 on the UK e-Shop. Compared to prices as low as £100 and as high as £349 on eBay (at the time of writing), it's something of a no-brainer. Naturally, with the Switch you only get a digital download as opposed to a physical disc but for many people, short of burning a copy downloaded from any number of ROM sites, experiencing Zero Gunner 2 in an official capacity is probably only a realistic proposition on the Switch. But we're not here to bemoan the pricing of Dreamcast shmups or the naughtiness of burning Dreamcast games you don't own - we're here to look at the experience offered by Zero Gunner 2 as a shoot 'em up, and also to ascertain if the Switch iteration is a worthy alternative to the Dreamcast port.
            Dreamcast
            Switch
            The basics of Zero Gunner 2 are thus: it is an arcade-to-Dreamcast shoot 'em up in which you take control of one of three combat helicopters and are thrust into a battle against an almost infinite number of enemy ground and air units. There are three variants of chopper, each with their own weapons system, firing pattern and special attack. You generally fly upwards (although not always) through the stages and the action is viewed from a top-down perspective. After a couple of minutes dodging enemy projectiles and units, you'll encounter a multi-stage boss that takes the form of some gigantic piece of military hardware before inevitably eroding into some kind of humanoid mech. The interesting mechanic that Zero Gunner 2 introduces to the genre is the ability to spin your aircraft around on the fly (pun not intended) and shoot in a 360 degree spread as required. It's not a twin-stick set up, rather you have to hold down either the X or B buttons and rotate with the D-pad. It seems a bit unwieldy initially, but once you realise you can continue to hold down the A button while you use a second digit to hit either of the 'rotate' buttons, it becomes second nature to have your chopper spinning around and blasting enemies on any degree of the compass. Mercator would be proud, pilot.

            The general state of play in Zero Gunner 2 is that you have your standard weapon which is activated by holding down the fire button (A by default). Collect the green 'E' tokens left by certain enemies and you'll increase the power of your special (indicated by a gauge at the side of the screen and activated by hitting Y). Collect the red 'P' tokens and you'll increase the potency of your standard attack. As mentioned previously, the three different choppers have different weapons systems and attributes but generally once powered up by at least a couple of stages they're all pretty similar and equally devastating to any enemy craft stupid enough to wander into your line of fire.
            Dreamcast
            Switch
            As a shmup for the Dreamcast then, Zero Gunner 2 represents everything we have come to expect from a respected entry in the genre. Controls are tight, difficulty is well tuned depending on the level you initially choose to play at (starting at 'child' and going up to 'very hard' in 7 increments). There is rarely a moment when the screen isn't completely filled with enemy fire and pick ups or a massive boss. Zero Gunner 2 is far from what you would consider 'bullet hell' but at times the screen can be filled with enemies and pick-ups and explosions...and frankly, it's glorious. Yes, other shmups also take advantage of the multi-directional gameplay mechanic (Under Defeat instantly springs to mind, not least because it also features helicopters), but for instant action and pick-up-and-play enjoyment, Zero Gunner 2 is pretty flawless.

            It isn't the longest game, with only 7 stages, and on anything but the hardest difficulty levels the average shmup player will smash the campaign with ease. That said, the game is pure fun and high score runs are the main aim here. The polygonal visuals and stages vary in quality - the city levels are lovely; while the stages based over open expanses of ocean or cloud are sparse in scenery - but overall, on the Dreamcast everything moves perfectly. I'm far from an expert shmup player but rarely did I feel cheated when I died. Enemy air units have a physical presence that makes you bump off them, rather than instantly explode, and the way in which you can strafe around groups of foes or the boss characters is a refreshing diversion from the 'fire up the screen' tradition seen in other titles in the shmup genre.
            Dreamcast
            Switch
            The Dreamcast original (or port of the arcade game, if you want to get technical) is widely regarded and critically acclaimed by genre purists. Indeed, Zero Gunner 2 is considered in some circles as one of the finest arcade shoot 'em ups ever created. So what then of the Nintendo Switch version? How does it stack up? It's a mixed bag, to be honest. As a way of experiencing Zero Gunner 2 without paying the best part of a hundred quid (or more), then it's commendable. It looks utterly brilliant on the Switch's little screen, and it's hardly shabby in docked mode either. One of the most intriguing things about the Switch version though, is the tiny little minus symbol incorporated into the logo. Technically, it should be called 'Zero Gunner 2 -' on Switch, and that's because the game was built from scratch for the Switch...because the original game files were lost.

            Evidence to back this up comes in the form of a tweet and a blog post from Zerodiv CEO Takayuki Harakami, and it actually makes a lot of sense. Here's an abridged translation from the blog post provided by my Japan-based colleague Ross O'Reilly:

            "Much of the data from the original game was lost, so we decided to rebuild it from the ground up. To show our respect to the original and so not as to diplease the die hard fans, we therefore added the '-' to the end of the title."
            - Takayuki Harakami, Zerodiv CEO

            Here's the full post translated using Google Translate, but it's a bit of a wonky translation. Anyway, let's have a gander at the differences between the two games. Straight off the bat, you'll notice that the intro scenes from the Dreamcast version seem to be missing from the Switch - you simply get a splash screen and don't get the in-engine scenes of the various choppers taking down hulking boss machines before the main title kicks in. Also, the 'Replay' option from the Dreamcast game is missing too. The wider 16:9 display of the Switch does actually benefit the game though due to the free-moving nature of the gameplay, and as such the environments feel a little more roomy than the 4:3 window you're limited to on the Dreamcast. That is, unless you commit the cardinal sin of playing your Dreamcast stretched to 16:9 on a modern TV!
            Dreamcast
            Switch
            There are other minor graphical differences too, with certain models and weapons appearing slightly altered from the original game; and some effects look a bit odd too - one that stood out to me on the Switch was the water effect as the submarine boss emerges from the depths. The foam and spray around the boat's hull looks a bit strange, whereas in the Dreamcast version the effect is a lot more subtle. After speaking with a couple of Dreamcast Zero Gunner 2 aficionados, I've also heard tales of audio being out of sync and invisible bullets prematurely ending high score campaigns on the Switch. Personally, I haven't encountered these phantom projectiles and the music sounds almost identical, but more than one person has claimed to have (not) seen/heard these phenomena...so I'm inclined to trust their judgement.

            One thing I certainly noticed myself is the way that in the Dreamcast version the red 'P' power-up tokens hit the edge of the screen and bounce back into the play field, but on Switch they don't have any hit detection and drift out of the screen if you don't pick them up. I should mention that one of the main mechanics in Zero Gunner 2 is that if you stop firing your main weapon then power-ups are drawn towards your chopper...but this is a really annoying little oversight. Another thing I noticed is that if you suspend the game by hitting the 'home' button on the Switch, sometimes when you go back to Zero Gunner 2 the game has frozen and requires a reset. It's not the end of the world and surely something that can be remedied with an update, but I thought it was worth mentioning.
            Dreamcast
            Switch
            In summary though, and regardless of these little issues, Zero Gunner 2 for the Switch is a really high quality game. It costs £6.99 for a start, and allows you to enjoy one of the Dreamcast's most revered shooters for a fraction of the price of the original. It's perfect for short blasts while on the bus or on the train, and likewise for trying to best your high scores while a bead of sweat forges a path down your furrowed brow. Game modes and replay value are very limited, but while it lasts it is great fun and will undoubtedly have most shmup fans coming back for more. It looks and sounds great on both systems, and plays pretty much identically in truth; and if you can overlook the little bugs in the Switch game (I can), then you could spend your money on something far worse. 

            It's actually really cool to see a game like Zero Gunner 2 come to a whole new audience without the prohibitve price associated with the Dreamcast version, so by all means give it a go if you happen to own Nintendo's new system. Likewise, if you have enough money to go for the original Dreamcast version, then you'll get a good deal of enjoyment too. Win win situation, really.
            Scenes like this are missing from the Switch version
            Finally, I must also add that because we here at the Junkyard are not important/relevant enough to get review codes for Switch games, I had to rely on Mike Phelan who paid the £6.99 asking price into my Paypal account so I could purchase the Switch version of Zero Gunner 2. This is mainly because I was massively overdrawn and it was the end of January. Such a legend of a bloke - cheers Mike!

            Thoughts? Will you be purchasing Zero Gunner 2 for the Switch? Or are you happy enough with the Dreamcast version? Let us know in the comments or join the conversation in our Facebook group or on Twitter.

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