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The Dreamcast Beer Tap

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OK, this is clearly just a Dreamcast controller screwed onto a regular beer tap, but kudos to the creator for recognising that the only thing that could make beer even better...is adding some Dreamcast. It's currently listed on eBay here, although the pork scratchings must be sourced elsewhere. If you decide to purchase it, make sure you raise a glass to The Dreamcast Junkyard for keeping a) the dream alive; and b) encouraging your alcoholic tendencies.


On a slightly different note, the UK Blog Awards will be open for votes soon and we'd very much appreciate it if you'd consider supporting us. As we've said many, many times in the past few months, 2015 is the tenth year of The Dreamcast Junkyard's existence (as illustrated by our epic three-part 10th Anniversary competition a few months back) and it'd be really amazing if we could celebrate it with some kind of award. Details coming soon!

DreamPod - Episode 18

128-Bits Of Cake

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Do you know a Dreamcast fan with an upcoming birthday? If so, I suggest you put the Tesco Value trans-fat delivery shuttle and 15p fire-hazard candles back on the shelf and give yourself a slap across the face with a 1999 Arsenal shirt that's been soaked in yak vomit. And then, once you've cleaned yourself up and reassessed your (poor) life choices, head over to Pretty Cake Machine. Why? Well, because there you will find the person responsible for this amazing Dreamcast cake:

We've seen a lot of Dreamcast-themed cakes over the years but this one was created specially to celebrate the 15th birthday of the Dreamcast in the US earlier this year, and was commissioned by The Rat Pak Shack - an online retailer of console dust covers. The Space Channel 5 details are especially cool on this cake, and beneath the icing is a delightful-sounding combination of orange and sour-cream sponge with a tangy orange curd filling. Excuse me while I wipe the drool off my chin/keyboard/carpet. Oh wait - I got some on the wall too.
We're sure you'll agree that a cake like this would brighten up any Sega fan's day, and theoretically we reckon the baker, Katharina has the skills to turn any piece of antiquated retro-gaming hardware into a mouthwatering edible treat. Anybody want to commission her to create a life-sized Neo-Geo CD? That thing would feed the 5000, no danger.

Be sure to check out Pretty Cake Machine here and also, feel free to investigate The Rat Pack Shack's Etsy store - they have some pretty nice-looking Dreamcast dust covers on sale there.

Sega Retro Adds Full List Of Widescreen Titles

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The news broke recently that certain Dreamcast games are playable in full widescreen mode with the use of a Codebreaker cheat disc. We didn't really bother running the story because it was already being reported to within an inch of it's life on othersites, and to be honest I don't really care whether I play my Dreamcast games in widescreen, narrowscreen, or on a black and white portable CRT from 1987. True story - I used to play my Dreamcast on one of those tiny Casio LCD handheld TVs because I didn't have a proper TV in my bedroom when I was a teenager. School of hard knocks: graduated with honours.
Image source: SEGAbits
Some people do want to play in widescreen though, and that's cool. The good news if you fall into this camp is that our friends over at the awesome Sega Retro wiki have added a page detailing every game that makes use of this newly discovered 16:9 anamorphic widescreen mode, and it also lists the codes required. If you're sick of having those black boarders at the side of the screen when you play your DC on a widescreen TV (and you own a Codebreaker), it may be in your best interest to visit this link:

Sega Retro List of Widescreen Dreamcast Games

Interesting fact: this is the 1000th post here at the Junkyard. Go us!

Sega Direct Trizeal Bonus CD

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Triangle Service. Let that name settle in your mind for a few seconds. Do you recall anything they've ever created? No? Well, Triangle Service are the team behind vertical shooter Trizeal.
A pretty obscure and expensive Dreamcast shmup, with a silky smooth framerate and some great toe-tapping music, Trizeal was ported from the arcade to Dreamcast in 2005, so was a very late release. What you probably didn't know is that Triangle Service released a promotional music CD for the game in a similar fashion to Chaos Field, and it was only available through the Sega Direct online store. I somehow managed to snag this for next to nothing on eBay and I have to say I'm quite impressed with the quality of the tunes on the CD.

Having never actually played Trizeal personally, I'm not totally sure if all of the tracks on the CD are featured in the game (track 1 - '9minutes of TRIZEAL') appears to be a 9 minute long medley of tunes so I wonder if these are just snippets of music from the game's different stages and menus. The other two tracks are titled 'Traveler' and 'Infinite Horizon' and sound like traditional pop/dance songs. Again, I'm not sure if they feature in the actual game but they're quite catchy (and sung in Japanese as far as I can tell). Along with the aforementioned Chaos Field bonus CD, this is another nice rarity to have in the collection. If you know any more about this, please let us know in the comments.

OST Your Heart

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La la laa

Video game music. It's great, right? Very few genres of game feel complete without beeps, bops, or full-on symphonic orchestra behind them. In some instances, musical cues aid the player in being better at the game in general. It can emphasize moods, tell stories, etc...

But you're not here to hear all that.



Thanks to the wonders of disc audio, Sonic's music sounded the best it ever had. Especially thanks in large part to the involvement of Jun Senoue and Crush 40. Senoue had worked on Sonic games going back as far as Sonic the Hedgehog 3 on the Genesis. Crush 40, for whom he wrote music, would provide tracks for several Sonic games, including the Adventure series and later games in the franchise.

The higher-capacity Dreamcast GD-ROM allowed for the inclusion of high-quality tracks with vocals. Crush 40's contributions to the OST took advantage of this fact.



So why not start at the beginning? I'll admit that this is a track I probably skipped the most, since it played behind the intro movie thing before the start screen. Still, it does build up excitement for the game, in addition to providing a "taste test" of the full "Open Your Heart" track that plays during the one of the stages of the final boss fight.

One of my favorite things about the soundtrack in general is the varied instrumentation. Some tracks will feature guitars and drum sets and a rock feel, while others will be symphonic, with a nice orchestra (Including my favorite track of the game, but more on that later! :) )



"The Air..." is a nice throwback to the feel of the music of Spring Stadium Zone in Sonic 3D Blast. It's peppy, zany and upbeat.



My favorite track of the OST plays during the Egg Viper and Egg Walker fights of Sonic and Tails' campaigns respectively. As a kid, I'd try playing on piano without realizing that I couldn't replicate the cymbal bits. Oh well. Maybe the track became my favorite in a sort of Stockholm syndrome sort of way, since the boss fight stopped me for the longest time, before eventually becoming one of my favorites in the game (doing the homing attack between the different bits of the viper felt so satisfying.)

The track itself is a nice orchestral one, with a strong rhythmic pulse going the whole time. It sounds to be in a minor key, which is historically one used for "heroic struggles," at least, if Beethoven is to be believed.

Anyway, that's a few of the Sonic Adventure OST tracks. Crush 40 did the main theme, and their composer worked on tracks throughout the soundtrack. CD technology allowed for an even better Sonic sound than ever before.

I'll leave you with a question. Looking at the OST while writing this article, I realized that certain video game soundtracks (like this and Crazy Taxi) exposed me to genres that I might never have listened to on my own, like hard rock or punk (leading to an eventual interest in symphonic metal, which can be really sweet). What genres have video games introduced to you?

Unknown Gundam GD-Rom Surfaces On eBay

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Well this is interesting. A Katana development GD-Rom has shown up on eBay Germany, with 'Gundam' written on it. Is this a previously unknown PAL version of Gundam Side Story 0079, or something completely new and hitherto undocumented? Either way, The Dreamcast Junkyard fully intends to secure this disc and investigate it further. If it turns out to be something previously unseen, we will be releasing it to the Dreamcast community. We have reached out to the seller for further information, but the real mystery here is that it is a Katana GD-Rom not a regular Dreamcast one. The plot thickens.
Want to help us secure this and release it to the community? Any financial help in the form of  a doantion is welcomed! In other news, we are looking into the idea of launching a full Kickstarter project for a new hardback version of the Ultimate Collectors Guide, complete with artwork and full hardware section. Stay tuned!

DreamPod - Episode 19


Boku Doraemon: Bored Robot Cat Simulator 2001

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Hello there, the Gagaman here! With the arrival of my copy of The Dreamcast Ultimate Collectors Book and due to having some spare time, I have for the last few days been playing a lot of Dreamcast games; namely ones I feel I haven't played enough of. With this in mind I want to get back to writing articles here as its been far too long, so I may as well start by talking about what I was playing last night - a Japanese exclusive that is not very well documented, based on a famous long running children's anime: Boku Doraemon. More after the jump...

The figure was not included with the game, I just so happened to pick this up sometime.

I have never watched this anime so don't know a whole lot about it, other than that it has a really catchy theme tune, stars a robotic cat (that barely resembles a cat) with a magical front pocket/pouch, and had it's ears torn off by mice which made him apparently cry himself blue. Ok then.
He really doesn't like mice, He's even got nukes, swords and his Dreamcast out to shoo it away!

He hangs out with a kid called Nobita who comes across as a bit of a Japanese Milhouse or Charlie Brown to me, always moping and pleading for help from Doraemon, at least if this game is anything to go by. There's also a bunch of kids he hangs out with, another yellow girl earless robot cat, and Nobita's mother who just like Milhouse's mother looks almost identical to him. Family genes eh?
Boku Doraemon is noteworthy for being developed and published not by SEGA but by their off-shoot company SEGA TOYS. This side of the Sega-Sammy coin is responsible mainly for, you guessed it - toys, with their biggest claim to fame being the Sega Pico, which they took over and kept going for many years in Japan, making it the longest running Sega brand ever! This even resulted in Pokemon games being developed for it, along with a limited edition Pikachu system. A Picochu, if you like. Chortle.
Technically a Nintendo game on a Sega console. What a world.

On a few very rare occasions they developed games for consoles, twice of which were on the Dreamcast: Bikkuriman 2000 (a game I may come back to some time to talk about) and Boku Doraemon. They are so separated from the video game side of Sega these games are considered to be third-party. Ooh er. Also according to the Ultimate Collectors Guide this game was at some point recalled? Not entirely sure why, if anyone knows leave a comment below. Either way it's not super rare but I did have to pay for it a few years back.

There was also a rather neat platformer of this character on the Mega Drive, in which the cat sings 'SE~GA!' on boot up. Unfortunately this Dreamcast game is not a platformer. In fact, I'm not really sure what you would call it, but it is quite interesting nonetheless. Speaking of which I should stop rambling and get to the game itself, right?
The Mega Drive game in question.
They also made a lovely box set with a pencil case and ruler which is super expensive.

So if I had to sum up what this game is, I'd maybe describe it as a really, really, really simple Shenmue-like where you have days to spend doing mostly what you like and maybe occasionally moving the plot along. I think. Yeah.
Each day you start standing in the middle of Nobita's room. There doesn't appear to be a in-game clock, days tend to pass once you have done something significant. In here you have a draw you can open (that has yet to ever have anything in it), a bed in a cupboard that you can sleep in to skip to the next day (and you can do this at any time) and a door to explore the rest of the house.
I can jump up and down next to a toilet! What more could you want from a video game?

Every room of the house is nicely detailed and explorable but unfortunately there is not a whole lot to explore: every room is mostly empty, as if the family have only just moved in and got their furniture in but have yet to receive their boxes of stuff. The room opposite Nobita's literally has nothing in it. You can walk about in the bathroom, the toilet room, and everything else but so far none of them seem to result in anything happening.
The exception being the kitchen, where Nobita's mother (according to the manual just known as 'Mama') is always standing, doing nothing. If you talk to her you get to play one of three mini-games, or 'chores' for the cat to do.
One of them has you running around garden pulling weeds out by holding A and wiggling left and right while avoiding mice that scatter about. Remember they tore off his ears? Now they want the rest of him. If they touch Doraemon he cries about bit, but luckily doesn't lose any more appendages.
Put banana on head.

Another mini game has you sorting out the kitchen. There's a fridge, sink, stove and cabinet and items will be shown where they go for a few seconds, then you have to remember where they go and take them from the bottom of the screen to the correct place. Once again, there are mice running around everywhere. Bloody hell, I can maybe understand out in the garden but in the kitchen too? Doraemon is a useless cat isn't he?
"Put some welly into it! These shoulders won't soothe themselves!"

The third mini game is perhaps the strangest depending how you look at it: you have to give the mother a massage by patting her shoulders back and forth. This is done by pressing A and B in time with the bar shooting left and right, and you have a meter that keeps track of how happy the mother is. Why is she getting the pet robot cat to do this? I have only ever seen Nobita's father once in the house for a quick cut scene, is she that sexually frustrated? I'm obviously looking far too much into it. This mini game eventually gets so fast it's hard to catch up with it.

Beating any of these mini games will earn you some Dorayaki's, Doraemon's favourite snack, and you can get up to four of these depending on how well you do. These come in handy as you need them as travelling snacks. That's right; you can leave the house!
This is a Dorayaki. It's red beans sandwiched in pancakes.
Doraemon is famously obsessed with them. I wanna try one.


There are six other locations to visit: a school, another kid's house, a park, a forest, a shop and a street cross-road. You can walk to them, which will make you consume half a Dorayaki each time. Alternatively you can use your helicopter that pops out of your head (did I forget to mention he's a robot?) or use a teleporting door to save using up Dorayakis, though you can use these up to five times each and they recharge at a rate of one go each a day.
"Why is there never anyone here? Not even a shop keeper?"

Unfortunately these other locations, at least so far for me, have been even more limited than the house is. You can not enter any of the buildings, having only a very limited space of the pavement or road to walk about on, often hitting invisible walls.
Sometimes, if you're lucky or can read Japanese to know where to go, you will bump into Nobita. He is almost always in a tizz about something and requires your help. Doraemon's answer is to give him one of three items, which you have to pick from. These seem to range from lipstick to toy cars to capsules full of pills?? I have no idea.
Depending on what you pick Nobita will either find the item handy and smile or find it useless and frown. Sometimes he will run off with the item, and you will find him back home in his room where he will thank you for the item or shout at you. Not knowing the lingo I seem to keep making him miserable, though his default expressions seems to be a gormless 'meh' attitude anyway, and that mug of his is in the top right corner of the screen all of the time!
All the items you suggest get unlocked in a collection screen where you can spin them around in 3D while Doraemon shouts out what they are. Doraemon's voice is very amusing, especially when he says words borrowed from English like TIMEU-MA-SHEEEEEN.

Sometimes events will happen. One day I got a time limit to go somewhere, but of course I had no idea where I was needed so I failed that, though I did find out that flying or teleporting gets you to places quicker than walking, of course.
This is the Timeu-Ma-Sheen.

I also had one day where we took a time machine to some time in the past (maybe the early 1900s? I couldn't tell) where Nobita ended up getting muddy, then appearing in just his pants, then for some reason he had long hair, then he was in a girls dress, then a boy came over and gave him a chocolate bar, then we went back to the future and Nobita was happy. It feels like pure luck finding characters in the locations. Again the language barrier is probably stopping me from getting the most out of this, but it's still interesting when events do pop up.
While grabbing screenshots this happened!
They managed to tie him up in a skipping rope so that's ok.

One thing I forgot to mention is that you can go into a first person view. It's a bit spooky as you can see a semi-transparent Doraemon face as if you are wearing a mask. You can look close up at things like the toilet and look around corners you normally cannot see like never ending alleyways, but that's pretty much all there is to it. You can also do a cute little jump, but again so far it has served no purpose.
*heavy breathing*

So that's Boku Doraemon! There is no online guide for this game anywhere yet so I guess I'm gonna just keep poking around in it to see if anything else happens. Maybe if I reach a certain date I will get killed by Lan-Di and get a bad ending? Who knows! Whatever the case, at the very least it has lovely presentation with huge sprites on 3D backdrops and nice cheerful music, and is just mildly fun to mess around in even if there isn't a whole lot to do.

Just sleep the day off, Doraemon. It's what I would do...

Nikkei Dreams: Business On The Dreamcast

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The Dreamcast is often described as a system that was ahead of it's time, and in many ways it was. You only have to look at all of the ingenious peripherals and add-ons; even the lowly memory card, the VMU, is a technical marvel when you think about it. The entire range of official and unofficial enhancements is as staggeringly large as it is diverse, but perhaps the most important of them all is the one many of us forget is even there these days - the little modem stuck to the rear of the system. While the modem and the internet services it allowed played something of a minor role in PAL territories, online gaming was a huge success in the US, but over in Japan the humble modem played a much more interesting part in the story of the Dreamcast.
While the Dreamcast is first and foremost an entertainment machine, the modem allowed Sega Japan to look beyond it's primary function and decide that the console should also be used for other, non-gaming purposes. For instance, the console was installed in Toyota car showrooms and a whole range of bespoke 'Doricatch Series' GDs were produced. These were little more than advertising demos for various Toyota vehicle models and are today some of the rarest examples of NTSC-J exclusive Dreamcast software on the planet.


As well as these Toyota Doricatch discs, other non-gaming entities also employed the Dreamcast as a tool to market their particular field of operation. For instance Kyotei, a Japanese powerboat racing league produced their own bespoke software to enable users to log on to an online service where (I would imagine) leader boards and racer/team information could be accessed. Of course, this could be totally inaccurate in the case of Kyotei as so little information actually exists online, but from the screens that do this seems to be a fairly accurate guess.

Another online service was Saibai Net, a brilliantly odd marketplace for the sale of fruit and vegetables via the Dreamcast. What better way to wind down after an intense round of Virtua Tennis than going online to buy some aubergines and a bag of bananas? As with the aforementioned Kyotei there is very, very little information available about either and most of the images in this article have come from a solitary source such is the scarcity of documentation.
Perhaps the most interesting of these non-games however, is something we briefly spoke about on episode 19 of the DreamPod - the Nomura Home Trade disc. Nomura is a gargantuan multinational firm specialising in financial markets and in the late 1990s entered into a partnership with Sega to bring stock market trading to the living room through the Dreamcast. The following is from an Irish Times story published on 1st October 1999:

"Japanese video-game addicts will soon be able to use their Dreamcast electronic consoles to trade stocks online as the result of a venture by Sega Enterprises and Nomura Securities. The move promises to intensify competition in the games industry and the securities industry, which is preparing for the next stage of "Big Bang," the rolling programme of deregulation.

Equity commissions will be fully liberalised in Japan today and the move by Nomura, Japan's biggest broker, will add momentum to the surge of activity in the online broking sector.
The joint service, to be launched this month, marks the first time an online trading service has been offered through a video games console.

Sega said there were 1.4 million Dreamcast video games console users in Japan, with 420,000 already able to access the Internet using the console.
These users will be able to access Nomura's "Home Trade" service by upgrading their browsers with giga disc read-only memories (GDROMs) supplied by the broker.

Other users are expected to upgrade their games consoles to be able to access the Internet.
Sega's shares rose sharply on the news earlier this week while Nomura shares also finished higher. Sony, the electronics group, and Softbank, the computer software company, have already set up online trading companies. Charles Schwab, the largest US discount broker, has tied up with Tokio Marine, the biggest property and casualty insurer, to create another online brokerage.

Sega, which has seen unexpectedly strong Dreamcast sales of more than 500,000 units in the US after its launch this month, expects to increase Dreamcast users in Japan through the online service.
The games maker has a deal with Toyota, which enables Toyota car dealers to sell Dreamcast consoles with special access to the carmaker's Internet page. Sega expects online services to generate the bulk of its revenues within five years."
The cover artist, Lou Myers was a famous cartoonist
Naturally, these Nomura Home Trade discs were not available for public consumption and facts and figures on total numbers produced are unavailable. I have emailed Nomura but the likelihood of anybody working there having the foggiest idea what I'm blathering about is slim to none. That said, even without any concrete information, the notion that Sega Japan was willing to push the Dreamcast not just as a games machine, but as a business tool is very interesting. Today, there is no doubt that the Home Trade functionality is as dead as the servers that it would have once connected to, but this article confirms -- to me at least - just how far ahead of the curve the Dreamcast was. 

For those fleeting years of the late 1990s and early 2000s, Sega Japan was on a mission to push the Dreamcast into pretty much every area of work and play that it possibly could, and had lady luck been smiling favourably (rather than scowling with a face like a slapped arse) who knows how different the gaming landscape of the present could be. 

An interesting footnote to the whole Nomura story is that the artwork featured on the front cover and throughout the software was drawn by prominent The New Yorker cartoonist Lou Myers. According to this article, Myers was commissioned by Nomura in an attempt to give the company a facelift and a friendlier image after some form of scandal in the late 1990s. Sadly, Lou Myers passed away in 2005 and so my initial idea to contact him for some information on this whole saga will not be possible.

There is one of these currently listed on eBay UK, but it's a little outside of my price range. Do you own a Nomura Home Trade disc or know anybody who used one back in the day? What about the Toyota or Saibai Net services? If so, get in touch via the comments section.

Take The Bullet Revealed

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Take The Bullet is one of the more infamous cancelled games for the Dreamcast. Developed by Red Lemon Studios, it was an ambitious first person shooter in which you could also use the light gun to shoot onscreen enemies. This kind of thing had been done before (Resident Evil Survivor on the PlayStation is one such example), but nothing on the scale of Take The Bullet had been attempted.
The game was to feature a full on single player campaign, alongside a 4-player multiplayer split screen mode that also added bots into the mix. The solo game involved the player assuming the role of ex-marine and bodyguard Jack Travis, and it was up to you to protect Presidential candidate Kincaide through a varied series of missions (although evidence suggests they may have been mainly escort missions, Travis being a bodyguard and all).

I recently got to play a very early build of this mysterious game, and while I was unable to try it out with the light gun, I was able to capture footage from the first two missions.
While it is clearly very rough around the edges and has very little in the way of sound effects, voice acting or music, this early version of Take The Bullet was spread across several discs - one of which was the split-screen multiplayer death match (interestingly labelled as 'E3 Demo'). I managed to play this death match against an AI bot in single player but I recently had some pretty severe computer issues (basically a failed hard drive in my MacBook) and as such I lost all that footage.
What remains however, is more than enough to show you the beginnings of a very promising title that could have been the Dreamcast's answer to Goldeneye 007 had it ever seen the light of day. Here's the world exclusive video:


If you enjoyed that, be sure to check out the other videos in the Revealed series:
Colin McRae Rally 2.0 Revealed
Renegade Racers Revealed

Space Channel 5 Tankōbon Guide Book

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Space Channel 5 is the epitome of acquired taste when it comes to Dreamcast games. You either love the ultra-camp aesthetic of Ulala's dancerific battle against the invading Morolians, or you cringe so hard your face literally turns inside out. I fall into the latter category sadly, but I still recognise the appeal of a game that is basically a rhythm-action game with tweeness taken to to the Nth degree.

As with many Dreamcast games, Space Channel 5 enjoyed a glut of merchandise - especially in Japan, and recently I was lucky enough to stumble upon the Space Channel 5 Tankōban Guide Book.
ISBN 4-575-16207-8
Rather than simply being a guide to the game's stages like a lot of western guide books are, this Japanese exclusive is more of a bookazine complete with a sheet of stickers on the back page. It also features character guides, instructions on how to draw Ulala, how to make your own Morolian out of an old t-shirt (no, really - see gallery below), and what I can only guess is fan art. I say 'guess' because my knowledge of Japanese is about as good as my knowledge of quantum physics: non-existent. Here's the gallery (click the little camera icon in the bottom left to access full-screen):

A Quick Look At The NeoGeo Pocket Link Cable

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I recently picked up a NeoGeo Pocket Link Cable for the very reasonable price of £30. That may seem expensive for what is essentially a bit of wire, but these things seem to be getting rarer all the time and so for that price I snapped it up sharpish. The only other one I've seen for sale recently was around £50 and they regularly go for upwards of that on eBay. Before I get ahead of myself, I should probably explain what the NeoGeo Pocket actually is - I sometimes forget that not everyone is as aufait with antiquated gaming technology as I am, and in turn I know there are people with far greater knowledge than I possess...so I'll try not to get anything wrong!
The NeoGeo Pocket was a handheld console released in 1998 by SNK that initially featured a monochrome screen but was later re-released with a colour screen and rebranded as the NeoGeoPocket Color (I'll overlook the missing 'u' on this occasion). It's a nifty little piece of tech and has a rather lovely clicky microswitch thumbstick like most other NeoGeo consoles do. The system's library isn't very large and the screen can be a bit hard to see sometimes due to it's lack of either a front or back light, but it does hold a certain charm and the library is brimming with cool portable versions of popular SNK franchises like The King Of Fighters and Samurai Shodown et al.

What's also quite intriguing is that Sega and SNK collaborated in order to add Dreamcast compatibility to the system and a select number of Dreamcast and NeoGeo Pocket titles are able to communicate and allow various items to be unlocked or data to be swapped between the two systems. Obviously, both the Dreamcast and the NGP come from a pre-WiFi or NFC era (although apparently there is a wireless connector for linking NGPs), so the only way it was really feasible for these two units to connect was via a link cable. And that's exactly what this little post is all about.
Not to be confused with the NeoGeo Pocket system link cable (pictured above, NEOP-10021), the Dreamcast link cable (NEOP-22020) allows you to connect your NGP/NGPC to the Sega system via the serial port on the rear of the console and the Ext. port on the top of the handheld, but vitally only a handful of games actually make use of this function. According to Racketboy.com the full list is:
  • King of Fighters R-2 (links with King of Fighters ’99 Dream Match and Evolution)
  • SNK vs Capcom – Match of the Millenium (links with Capcom vs SNK 2)
  • SNK vs Capcom – Card Fighter's Clash (links with King of Fighters Evolution)
  • SNK vs Capcom – Card Fighter's Clash Expand Edition (links with Capcom vs SNK 2)
  • Cool Cool Jam (links with Cool Cool Toon)
I own four of the titles listed (KoF R-2, KoF '99, KoF Evo and Card Fighter's Clash) and so I set about trying to get my Dreamcast to communicate with my NeoGeo Pocket. As a side note, I own the original NeoGeo Pocket and not the Color variant and so I rarely play on it due to the difficulty I regularly encounter trying to see the screen. The monochrome version does have some 'ghosting' issues, especially in fighting games (which sadly make up most of my library), but the screen is nowhere near as bad as something like the Tiger Gamecom. The reason I mention this is because most of the downloadable and uploadable things in both KoF R-2 and the two Dreamcast titles are things that you must earn points to unlock. And as I've barely played R-2, I didn't have much in the way of spendable currency.
From what I could tell though, the vast majority of items are artwork images and the like, so while it's a nice little extra feature, you aren't missing much if you don't happen to own a link cable. What's interesting is that the link cable works with both the NTSC-J and NTSC-U King of Fighters games, with a Japanese NeoGeo Pocket, while all being connected through a PAL Dreamcast using a boot disc to play imports. Just thought that was worth sharing, although it's common knowledge that the NGP is region free. When it comes to ascertaining what the uses are when linking Card Clash to Evolution...well, I have no clue to be perfectly honest. I couldn't actually tell if it was even doing anything when it was linked so I'm none the wiser. If you know better, enlighten us in the comments!

In summary then, the link cable is a nice little oddity to own - especially as it was relatively inexpensive and they are now quite rare. As for usefulness? I'm not sure I can recommend that you go out and spend a small fortune on one. There's no real benefit as far as I can see other than it's a cool item to have in your collection. The build quality is very nice and the little box halfway down the cable has a nice chunky SNK logo on it...but that's about all there is to it. I did read in an old Dreamcast magazine that Sonic's Pocket Adventure was going to have some sort of connectivity with Sonic Adventure 2, but I guess that never materialised.

As a footnote, I guess it's quite apt that these two systems have intertwined lifespans. They do have certain similarities in that they were both the plucky underdog and both lived relatively short lifespans. Happily though, they've now found each other again in the great Dreamcast Junkyard in the sky and the link cable is the tie that binds them.

MSR Playable Alpha Discovered

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I remember the first time I ever saw a screen of Metropolis Street Racer in a magazine. It was a tiny little image that showed a couple of sports cars blasting through a Tokyo bus station, and what really excited me was that a game featuring real-world locations was coming to the Dreamcast. As we all know, MSR isn't one of those fabled games that was teased but never released - it went on to be one of the Dreamcast's most championed racers, and even spawned a host of semi-sequels on the Xbox and Xbox 360 in the form of the Project Gotham series.
Buses are behind barriers in the final game
But lets go back to that early image I mentioned (see above). Looking at it now, it's clear that MSR underwent some drastic redesigns before it became the game we know and love today and it'd probably be fairly safe to assume that the early alpha version had been lost to the mists of time, or at the very least rotting on an old Bizarre Creations dev kit in a rubbish tip somewhere. However, we're very happy - and slightly shocked - to report that this isn't the case.

A reader and contributor to the Junkyard named James very recently contacted me to express his excitement at securing a large bundle of pre-production GDs in a private sale, and it turned out that several of the discs contained never-before-seen alpha builds of certain games. One of those games is MSR, and here for the first time are images of the alpha that was teased in those magazine shots all those years ago. These shots are not from the (earlier) build as seen at Unseen64, but are from a later version where the scope of MSR had begun to take shape. Adding weight to this theory, the notes written on the GD and shown onscreen confirm that date of this build is 04.11.1999 - almost one year to the day that the first (buggy) version of MSR was released to the public on 03.11.2000.
The best bit about this, is that the game is fully playable and features a multitude of circuits and vehicles and even includes a 'free roam' mode where you can literally fly around the entire landscape of the cities and just look at the buildings, parks and streets. We know that there is an unlockable free drive mode in the final version of MSR (available after you complete the main Street Racing career), but to be able to fly around the environments of London, San Francisco and Tokyo is a pretty incredible proposition.

We'll have more on this find in the near future, and hopefully have some video of the game in action but for now, enjoy these images of another game we thought we'd never see. Well, at least not in this form.

Who Dat? Dreamcast: Not the Console - the Anime Lady!

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Did anyone here watch the anime SEGA Hard Girls last year? It was a short lived 13-episode series of only 11 minutes a pop, and starred the Mega Drive, Sega Saturn and Dreamcast as school girls attending a Sega high school where they are warped into games like Space Channel 5, Jet Set Radio and Virtua Fighter to earn medals. It's a very odd premise, and I'm really surprised that in this day and age, and so long after Sega stopped making consoles that they would make something like this. That said, it is so full of in-jokes for hardcore Sega fans it's hard not to like.

This video by friend of mine DiGi Valentine is a review/analysis of sorts of the character that represents the Dreamcast, detailing her design, personality and importance to the anime series. DiGi does a particularly good job of explaining her ditzy, zany attidtude attributed to the fact that she has a built in modem like the console. If you liked the video, go to DiGi's channel to see more character reviews including plenty of other Dreamcast icons such as Ryo from Shenmue, several Street Fighters and even Big the Cat.

The Dreamcast 2016 Calendar

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Tokyo Game Show 2015 seemed to feature quite bit of retro tat, some of which was Dreamcast-branded. Remember those hideous shoes? Exactly. Some of the stuff on sale was decidedly less garish though - the Dreamcast desk calendar for example. Regular reader and all-round good egg Ross (he who sent me the Twin Stick from Japan) happened to bag one of these lesser-spotted calendars and overcame extreme technological difficulties over in the Land of the Rising Sun (that is, no internet connection at home. Luddite) to scan and email me the various monthly 'pages' that make up the 128-bits of the year 2016. Or something. Oh, and before you start foaming all over your keyboard I know the Dreamcast is technically 32-bit. Anyway, here's the calendar in all it's glory:

In case you're wondering, the game featured on January's page is Otsukare! Guru Guru Onsen - a Japan-only collection of online mini-games like Trumps, Mahjong and Shougi (a type of Japanese chess). These calendars have appeared on eBay for quite astronomical sums in recent weeks, but Ross assures me they were on sale for ¥700 - which is about £3.75 in real money. Beware of eBay crooks!

The Gagaman's London Gaming Market Haul

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So last weekend I went to the first ever London Gaming Market. Run by the same people who bring you the wonderful Play Expo further up north, it was nice to finally have an event like this nearer my way. I haven't got any photos to share of the event unfortunately but there was two reasons for this:
  • It was quite a small venue
  • It was very very very crowded
Literally the second the doors opened till near the end when I left around 2pm it was shoulder to shoulder, you could barely move in there! I was afraid it was gonna be like a mad rush to grab bargains with everyone tearing each others eyes out, but thankfully that wasn't the case. Unlike other busy conventions I've been to like EGX and MCM Expo, a majority of people all desperate to have a browse here were polite and courteous and weren't shoving in. I don't think I have both said and heard 'sorry' more times than I had here, heh!
There are photos on the Facebook page for the event, photographed by Alan Chang. You might even spot me in a couple of them!

Dreamcast wise there was quite a lot on offer at the stores, with a good selection of PAL, American and Japanese game and a few nice boxed systems and accessories like the Mr. Yukawa box console and a boxed arcade stick. I wouldn't say I spotted much in the way of rare games per say, certainly not anything from my most wanted list, but I still managed to spend quite a bit of money in total on a few curiosities.

One thing that is great about the Dreamcast is there is still a lot of games that can be picked up for less than a tenner, of which every game I grabbed were around that price. I particularly wanted to grab a few American games as they don't come up quite as often, and postage from America is usually too expensive. I bought a majority of my games from Console Passion, who had the biggest selection and some of the fairest prices.
Here was my total haul, though considering where we are you're only interested in the Dreamcast games right? I've given each game I picked up a go so here's my first impressions on all of them, after the jump!
Eldorado Gate Volume 1
We were talking about this game on the DreamPod a couple weeks ago, so when I spotted it for sale here I decided to give it a shot. It also helps that for some reason I had a spine card for it at home so I could complete this spine-card-less copy! Haha, sad.

I've never really had motivation or patience for RPGs but recently I feel like that I may be ready to give them a proper punt, helped myabe by the recent release of Pier Solar which I intend to dig into soon. Obviously playing one in Japanese is the worse way to get into them but what the hell. Screenshots of this one intrigued me in the past and sure enough it's a real looker. Entirely 2D, the art style and animation is nothing short of brilliant, and the music and sound effects are very nice too. I guess I shouldn't expect less from this era of Capcom.

The game starts with a really cheesy theme tune sung entirely in broken English, and every enemy encounter is presented with an odd English robot voice. Obviously I'm not gonna get the most out of this one due to the language barrier but there are guides online I could use to explore it more. It's a cool curiosity for sure, though your mileage may vary of course. I doubt I will be picking up the rest of this seven disc series mind, I think I will be content with just this one.
Evolution
Speaking of RPGs I also grabbed an American copy of the Ubisoft published Swing developed Evolution, advertised as the first RPG on the console, at least in the west anyway. I think I did give this one a rent way back in 2000 when I knew someone that would bring a box of games to my door and let me borrow one a week for £2. Played a lot of early games that way.

The translation is pretty dodgy at times; with weird grammar, typos and sometimes even some scrambled Japanese has popped up. The graphics haven't aged superbly but I still like the cute expressive character models. The slight wonkeyness of the dialogue is quite charming for some reason.

Gameplay wise this is more like a dungeon crawler really in vein of games like Fatal Labyrinth on the Mega Drive. You apply for quests to dungeons then fly on a plane there to find treasure to eventually pay off your families debts. There is a rather strange system where upon approaching the next floor you are given the option to have a temporary save that pauses at this floor. When you do this you are kicked back to the title screen and when you resume the temp save is deleted. I guess this is so you can come back later in the middle of a dungeon which is cool as they can be quite long. If you die however you can't use that resume point again and get charged money for being revived.

The combat is turn based with a nine square grid for positioning that will effect your defence and attack power. It's all pretty standard stuff as far as I can tell. It's odd, I know this game is not considered a classic RPG by any means but I seem to have got into it a bit, putting in quite a few hours already. I think I will be continuing with this for a while. 
Silent Scope
I actually used to own this one, but for some reason shifted it years ago. I think it was because I was complete poop at it, and the controls really take some getting used to, but going back again it's still a fun little time killer. I particularly like the training stages where you have to shoot cut outs of people with guns while avoiding identical people holding guitars, teddy bears and umbrellas instead. Also how much cooler in the US box art over the dull PAL one? 
Speed Devils
Not much to say about this one as I just wanted to own the Japanese version for some reason, and already owned this so er...I ran it to check that it's all working and that's it so far. It's a pretty bog-standard racing game that was at the PAL launch with it's gimmick being environmental hazards like twisters and a betting system for making money to upgrade your car. It's alright.
Lake Masters Pro
I actually got this game confused for Bass Rush Dream when I picked it up. A lot of the fishing games a very similar after all, and yet due to how fun they can be to play with the fishing controller I've been aiming to eventually own the lot, with only Bass Rush and Sega Bass Fishing 2 to go now.

Much like Fish Eyes Wild this one used photography for the backdrops, though while that game did show you the fish in 3D in this one you never see under the water; only a sprite of them popping up to the surface from time to time and a frankly hilarious slide-in photo of a hand holding the fish when it's caught. It looks like something out of Spongebob!
Official screenshot of Lake Masters Pro. Honest.

Other than that you can pick from different fishing spots at any time and there doesn't appear to be a time limit arcade style so this one is more laid back. The presentation is so bare bones compared to the other fishing games that I can't really recommend it to everyone but I can't stop laughing every time I catch a fish at the naff hand holding a fish image sliding in, so for that alone I'm enjoying it.
Fire Pro Wrestling D
Finally another game I've been wanting to try out for some time despite not really being interested in Wrestling mainly because I've heard a lot of good things about this series and I assume is considered the best wrestling game on the Dreamcast. It has huge 2D sprites, hundreds of characters to choose from including some American wrestlers and even Asia Kong!

Unfortunately I have no idea what I'm doing! There are about 100 different game modes and a tiny bit of English in the menus, which is not too much of a problem, but when it comes to playing the game I have no idea what buttons do what I just get absolutely wrecked by the opponent, even on what I assume is the lowest difficulty setting. I think there are guides for this about so I want to give it another go sometime, but first impressions leave me a bit baffled.

So yeah that was my haul. I might of been able to get a couple f these cheaper online but after shipping and whatnot eeeeh it felt nice to just be able to buy import games without waiting for them for once, and the prices were not far off from ebay anyway. Looking forward to the next London Gaming Market in March!

10th Anniversary Competition: Bonus Stage - In Association With Play-Asia.com

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Earlier in 2015 we celebrated the Junkyard's 10th year in existence with a series of three competitions in which entrants could win a limited edition Dreamcast Collection vinyl record. These were supplied by our good friends at Sega Europe and the triumvirate of triumphant winners produced the goods when it mattered. Competition 1 was won by James Steel for his awesome Dreamcast montage, competition 2 was won by Ricardo Almeida for guessing all the games, and competition 3 was won by João Borba for his outstanding time attack performance in Sega Rally 2. Rounds of applause were initiated, party poppers were pulled and everyone had a jolly old time. Huzzah!

The thing is, the actual 10th anniversary of this hallowed blog occurs on the 7th of December and we thought it was worth celebrating the momentous occasion with another competition. A bonus stage, if you will. And so, with the help of online super store Play-Asia.com, we are very excited to announce that we're wheeling out the bunting for one last time. Ladies and gentlemen, welcome to The Dreamcast Junkyard 10th Anniversary Competition: Bonus Stage!
Once again, massive thanks to Play-Asia.com for supplying the prizes for this celebration of all things Dreamcast. If you're not familiar with Play-Asia.com then you must have been living under a particularly large rock for the last decade, as they are probably the number one retailer (and now publisher) of new, independent Dreamcast games anywhere on the planet. Want proof? Go here and look at the selection on offer. Not only that, but Play-Asia.com is regarded as one of the best sources for Japanese games and merchandise across a whole range of other systems too, not just the Dreamcast.

So what are we asking you to do, and what do you stand to win should you follow our instructions correctly? Good question(s). Come with me on a journey, a journey through time and space back to those heady days of June and competition 2. It was a 'guess the games' type thing where I cropped a load of screens from Dreamcast games and then you lot had to guess which ones. Remember? Excellent. Well, this time we're going with a similar theme, but rather than have you look at images taken from the TV this time we want you to look at the humble dot matrix of the VMU and decipher the games! The images aren't cropped (we wouldn't be that harsh!) but it won't be easy. All we want you to do is scroll through the pictures below and tell us which games the 25 numbered VMU images are from. It really couldn't be simpler!
What can you expect in return for your trouble? Well, thanks to Play-Asia.com this competition won't have just one first prize - it'll have two. Furthermore, there'll also be three runners up too. Which means you have a 1 in 5 chance of bagging a prize! Good eh? These are they:

2 x 1st Prizes of Redux + Dux 1.5 + a copy of The DCJY Ultimate Collectors Guide
3 x Runners Up Prizes of Dux 1.5 + a copy of The DCJY Ultimate Collectors Guide

Not bad for nothing eh?! Anyway as stated, all you need to do is look at the pictures and then tell us what each game is. Lay out your answers in a numbered list and send them in an email to admin@thedreamcastjunkyard.co.uk with the subject line 'Happy 10th Birthday DCJY!'
Winners will be drawn at random from all of the correct entries and the winners will be announced on our birthday, Monday 7th December 2015...just in time for Christmas.

Good luck, loyal Dreamcasters and don't forget to visit Play-Asia.com for more Dreamcast-related swag than you can shake a slightly bent candy cane at!

Rules: Entry closes at midnight on  5th December 2015 GMT (that's UK time) and it's only one entry per person so don't try and enter multiple times. The wall of PlayStation 2s that make up the super computer running the 'Yard will know if you try to cheat. Did I type that out loud? The competition is open to anyone and everyone, it doesn't matter which country you live in. We will post your prize anywhere. Please include your name and country of residence on your entry. It may take a while for your prize to arrive depending on where you live due to the Christmas post so please bear that in mind. DCJY's decision is final, no correspondence will be entered into, please enjoy your flight. And special thanks to Play-Asia.com for supplying the prizes - head over there now for more top deals!

A Quick Look At The Dreamconnector

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For some reason, the notion of using peripherals designed for another console with the Dreamcast has always fascinated me. Much like emulation, it's the idea of tricking the hardware into doing something it wasn't intended to do. Stupid machine. Look at it, doing my bidding. Oh how I laugh at the stupidity of machines. And, until Skynet gains self awareness and smites me for my hubris I shall continue with my arrogant taunting. To this end I recently purchased the Dreamconnector, a cool little device hailing from China that promises to allow the user the God-like power to trick the idiot Dreamcast into accepting Sega Saturn, Sony PlayStation, PC PS/2 keyboards and even steering wheels as legitimate input devices.
Who's 'thinking' now? Eh?! And as I stand here in my pants screaming hysterically at an inanimate console, I find myself and return to a reality in which I'm aware that a device called Total Control also exists, but as far as I know it doesn't allow for the use of a PS/2 keyboard as well as controllers.
Much like the Game Heaven controller I looked at a few months ago, the Dreamconnector comes in a sort of blister pack with a removable cardboard backing and this is completely covered in Engrish of the highest standard. The little notice stating that it is not 'provided by the sega company' [sic] is probably not required, as you can tell this thing has come straight from the back door of a sweat shop. That said, after using the device for a while now (well, a couple of hours) the back of the packaging is probably the only negative I can find with the Dreamconnector.
From the images, you'll note that the Dreamconnector looks a bit like a tiny SNES. Albeit one with a Saturn port on one side, a PlayStation port on the front, and a PS/2 connector on the other side. You plug the Dreamcast connector into the console (adding a VMU in a vertical position, much in the same way as you do with a lot of these Chinese knock-off DC peripherals) and then connect your chosen controller. I started with the Sega Saturn pad and played a number of games including Capcom Vs SNK, V-Rally 2, Sega Rally and King of Fighters '99. It functioned perfectly and - dare I say it - actually enhanced the games I played!

Executing specials in fighting games is made so easy with the Saturn's D-pad and even in the two racing games, the digital control actually made it easier to control the vehicles. The button layout of the Saturn pad is pretty much the same as the four face buttons on the Dreamcast pad (A, B and X,Y arranged in a diamond) so that's taken care of, while the triggers are handled by Z and X. Obviously, these aren't analogue but it doesn't really matter. Quite literally, playing Dreamcast games with a Saturn controller enhances the experience no end. I also tried the NiGHTS 3D controller but the Dreamconnector didn't recognise it.
Moving on to the PS1 and PS2 Dual Shock controllers I used, they both worked perfectly well too. The only odd thing is that the right trigger is mapped to both L2 and R2, while the left trigger is mapped to L1 and R1 meaning in racers you have to have your trigger fingers at different heights on the back of the controller. The best bit about using the Dual Shock though, is that the analogue stick (the left one, anyway) is fully supported and when using the Dual Shock 2 the analogue triggers are also utilised. As with the Saturn controller, everything I played with the Dual Shock worked perfectly and again the buttons are in a diamond and so are mapped logically to the Dreamcast's face buttons.
I haven't got a PS/2 keyboard or a steering wheel for either the Saturn or PlayStation so I couldn't test the functionality of those, but from what I've seen so far of the Dreamconnector I have no doubt that it works exactly as you'd expect. Considering this is a cheaply made, unofficial product from China I have nothing but praise for it. Sure, it's hardly doing anything amazing (simply converting button commands), but it just works. And for the price of £19.99 I can't recommend it enough.

Thanks to James from the DCJY Facebook Group for the heads up on the eBay listing for the Dreamconnector.

We See In Pixels

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This week I was privileged enough to guest on the brilliant We See In Pixels podcast. While the normal state of play on the podcast is to focus on modern gaming news and releases, regular hosts Mike, Jas and Amy do occasionally discuss retro games and systems. As the Dreamcast is enjoying something of a renaissance at present, I was asked if I'd like to appear on the show and wax lyrical about our favourite white box of tricks, and naturally I said yes! Being a regular listener of the podcast anyway, it was something of an honour to be asked to guest host, and in turn I'd be honoured if you'd take the time to go and have a listen to We See In Pixels Episode 24: The Dreamcast...cast.

You can also find and subscribe to We See In Pixels on iTunes here.
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