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Update: 40 Winks Dreamcast Stretch Goal Announced

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Just a quick update to let you all know that the 40 Winks Kickstarter campaign has indeed announced a Dreamcast port stretch goal if funding exceeds US$200,000. *glares at every gumshoe reporter who contacted us on Twitter, Facebook, or just spitting-chip-at-me-on-the-street to insist I update my original rant* Happy now?
The appropriateness of a Dream-themed platformer on the Dreamcast has not escaped me.
Not much new to report other than that. I think most of my reservations still stand. Further comments on the campaign page indicate that a back-up of the source code for the playstation version *might* still be available, which would help aid as a guide for a native Dreamcast port. They seem to know what they are doing and what they are talking about, but I'm still uncertain about whether they are underestimating the task ahead of them, or whether I'm making a mountain out of a molehill.
In any case, 200k would burn a significant hole in anyone's pocket, so wages for some devs to have a crack at it would be covered for at least a little while. If it all goes pair-shaped, a Bleem! based wrap-around solution could also be drawn upon as Plan B, which would also be fine.

But the biggest hurdle is general apathy and overall Kickstarter burnout. It seems fairly premature to be courting the interest of the Dreamcast community at this stage. Other campaigns that have tried and failed at least had a demo running on real hardware as a proof of concept. Maybe if they can provide such a demo before the funding deadline, I'll change my tune, but with so many "fully-funded" Dreamcast games apparently stuck forever in development hell, we've been thrice bitten, frice shy.

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P.S. If this gets close to $200k, I'll probably be a hypocrite and still back it. I never learn.

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