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Guest Article: Sega Should Resurrect The Dreamcast Brand

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You many be familiar with the name Luke Benstead. He's the guy responsible for creating the DreamPi - the Raspberry Pi based device that is enabling Dreamcast owners to get back online around the world. We've covered Luke's work extensively here at the Junkyard, he appeared as a guest on an episode of DreamPod and he wrote a previous guest article for us. In this new guest article though, Luke takes a look at what it would take to resurrect the Dreamcast brand...

Recently, it was the 17th anniversary of the Sega Dreamcast in the US and the occasion caused Twitter and Faceback to fill with birthday greetings for the console that refuses to die. If you're reading this you are probably well aware of the stubborn and ever-growing 'Dreamcast Scene,' but if this is news to you then I'll give you a quick overview. 
Dreamcast trended on Twitter briefly on 9/9/2016
After Sega stopped supporting their last home console, homebrew developers made tools to create games for it, and every year more and more games created by indie developers are released. On top of that, the Dreamcast continues to gain more and more online multiplayer games as aspiring geniuses reverse engineer the old game servers. Just in the past year alone, Chu Chu Rocket, Toy Racer (dial up), PAL Quake III Arena and The Next Tetris, have returned from the dead. On the horizon is Alien Front Online, and there are sure to be more to come. There are weekly game nights scheduled for both the US and UK, and well over 100 people now regularly play online. Which is quite some achievement considering you have to actually do some soldering to get the dial-up Dreamcast to connect in a fibre-optic world. 

In summary, the Dreamcast isn't dead, it's alive and well. Sure it doesn't compete with current gen consoles but no other console in history has had as much community support. Which brings me onto the main topic of the article; Sega should bring the Dreamcast back. 

Let me get one thing clear here. Sega should not release a 'Dreamcast 2,' at least not in the traditional sense – it just wouldn't succeed and it would cost Sega lots and lots of pennies. But, Sega should take a leaf out of Nintendo's book, and resurrect the Dreamcast in a similar way to Nintendo has with the NES mini. Some of you may know that Sega actually has already attempted something similar to the NES mini with the Sega Genesis (Mega Drive). You can go to a shop now, and buy a cheap, third-party developed, badly-emulated box of plastic that looks nothing like a Genesis, and use it to play a number of built in games. 
Nintendo is bringing the NES to a whole new generation of gamers
This was a terrible idea, it's diluted the Sega Genesis brand, and it was entirely avoidable. Recreating the original Genesis hardware in modern silicon and components is *cheap* perhaps not as cheap as emulation, but the resulting product would be of far better quality. It would be a Genesis, not a pseudo-Genesis. 

Sega can avoid this mistake with the Dreamcast. And here's how…

Step 1: Recreate the Hardware
This really isn't a lot of work. It would take a small team of proficient electronics engineers to take the original Dreamcast circuit boards, shrink them down just by using modern components, and add an HDMI output and WiFi (the modem can be easily emulated). Adding these two features isn't outside the capabilities of most electrical engineers, we all know an HDMI output for the Dreamcast exists, and I myself have examined the DC modem, and emulating it using a WiFi adapter is certainly doable. In fact, the man behind the HDMI output has already designed a half-size Dreamcast mainboard. If one very talented hobbyist can do it, I'm pretty sure a small team from SEGA's arcade hardware department can!
An upgraded Dreamcast with WiFi connectivity could be created
They should probably add in an additional modern ARM chip to power the system firmware before handing off to the original SH4 processor to allow more flexibility. They could also double the RAM, which would allow the Dreamcast-related NAOMI Arcade games to be played too. It's worth mentioning that the SH4 processor used in the Dreamcast and the counterpart PowerVR graphics chip will both have their patents expiring over the next couple of years. Re-licensing these old chips will be cheap.

The GD-ROM was just essentially a modded CD-ROM drive, so those components are easy enough to acquire, and then you just need a plastic shell around the whole thing. We're talking a small team of engineers a few months to get a prototype together. The controller can literally be a re-issue of the original one. Maybe they could make one with the cable coming from the top (controversial!). Hell, they could make nice rechargeable VMUs with modern screens.  

Step 2: Build a Digital Store
The Sega Dreamcast has one of the greatest back catalogues in console history. Franchises like Craxy Taxi, Shenmue, Skies of Arcadia, Phantasy Star Online, Soul Calibur… the list goes on for a while. These games exist, they don't need to be developed, or ported, or brought up to date, they just need a new platform to be showcased. They're almost free-money for Sega, if only Sega had some vehicle to distribute them. 
A PlayStation Store style marketplace could work for Sega
This is why the addition of an ARM chip would make sense. Sega could use that to power a lobby which connects to an online digital store which would quite literally, download ISOs of the original Dreamcast games. It doesn't have to be extravagant: allow selecting a game, paying by Paypal or similar then an ISO is downloaded to some storage on the Dreamcast. Job done.

Step 3: Open Source the KATANA SDK
This is essentially supporting homebrew on the 'Dreamcast Mini' - it would be an extra selling point. Along with the outstanding existing back-catalogue of Dreamcast games, Sega could take a cut of homebrew games purchased from the store.

The KATANA SDK is the original developer kit for the Dreamcast, and the source code for it is surely just pointlessy bit-rotting somewhere at Sega's offices. It would cost them nothing to post that code on GitHub and start accepting improvements and updates from a community of developers.

Summary
That's it. A simple 3-step plan for Sega to make a bunch of money on a load of stuff it basically already has. A new revision of the original Dreamcast hardware, shrunk down a bit in the same style as the NES mini, with modern components and HDMI and WiFi connections. A digital store for selling the existing back catalogue of games, and for taking a cut on new homebrew releases.

Most importantly though it should focus on quality – not cheap crappy third-party emulated rubbish – but a serious, sturdy little machine with the resilience and design of the original.

What do you think? Agree with Luke's thoughts on the prospect of a revived Dreamcast? Let us know in the comments or join the discussion in our Facebook group. Thanks again to Luke for this article, be sure to visit Luke's blog for more information on DreamPi and his other indie dev pursuits.

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